Image |
Bib Reference |
Publication Type |
2019 |
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Katharina Krösl
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[ extended abstract] [ image] [ video] |
Other Reviewed Publication |
 |
Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[ Bachelor Thesis] [ image] |
Bachelor Thesis |
 |
Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael Wimmer , Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [ image] |
Journal Paper with Conference Talk |
 |
Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard Kerbl , Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019
(21. May 2019-23. May 2019)
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Poster |
 |
Christian Luksch, Michael Wimmer , Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[ draft] [ teaser] [ video] |
Conference Paper |
 |
Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael Wimmer
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[ draft] |
Conference Paper |
 |
Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[ thesis] |
Bachelor Thesis |
 |
Markus Schütz, Michael Wimmer
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019
(March 2019)
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Poster |
|
Jakub Boksansky, Michael Wimmer , Jirí Bittner
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019
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Article in a Book |
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Katharina Krösl , Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael Wimmer , Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[ image] [ paper_preprint] [ video] |
Conference Paper |
 |
Markus Schütz, Katharina Krösl , Michael Wimmer
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.
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Conference Paper |
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Georg Zotti, Florian Schaukowitsch, Michael Wimmer , Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.
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Conference Paper |
 |
Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[ poster] [ thesis] |
Master Thesis |
 |
Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Eduard Gröller
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[ draft] |
Conference Paper |
2018 |
 |
Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[ thesis] |
Bachelor Thesis |
 |
Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[ image] |
Bachelor Thesis |
 |
Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[ thesis] |
Bachelor Thesis |
 |
Lukas Fischer
Subsurface Scattering in VR
[ image] |
Bachelor Thesis |
 |
Artem Konev, Manuel Matusich, Ivan Viola , Hendrik Schulze, Daniel Cornel, Jürgen Waser
Fast cutaway visualization of sub-terrain tubular networks
Computers & Graphics, 75(5):25-35, October 2018. |
Journal Paper (without talk) |
 |
Katharina Krösl
[DC] Computational Design of Smart Lighting Systems for Visually Impaired People, using VR and AR Simulations
In Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). October 2018.
[ paper] |
Conference Paper |
 |
Thomas Gamper
Ocean Surface Generation and Rendering
[ poster] [ thesis] |
Master Thesis |
 |
Michael Oppitz
Implementing Virtual Ray Lights for Rendering Scenes with Participating Media
[ thesis] |
Bachelor Thesis |
 |
Katharina Krösl , Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael Wimmer , Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018
(12. August 2018-16. August 2018)
[ abstract] [ poster] [ video] |
Poster |
 |
Markus Schütz, Michael Wimmer
Progressive Real-Time Rendering of Unprocessed Point Clouds
Poster shown at ACM SIGGRAPH 2018
(12. August 2018-16. August 2018)
[ abstract] [ poster] |
Poster |
 |
Karoly Zsolnai-Fehér , Peter Wonka , Michael Wimmer
Gaussian Material Synthesis
ACM Transactions on Graphics (SIGGRAPH 2018), 37(4):76:1-76:14, August 2018. [ paper] [ supplementary] [ video] |
Journal Paper with Conference Talk |
 |
Michael Schwärzler
Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Supervisor: Michael Wimmer
Duration: 2010 — 2018
[ image] [ PhD-Thesis] |
PhD-Thesis |
 |
Patrick Gantner
AR Overlays for Leica VIS with Vulkan
[ description] |
Student Project |
 |
Katharina Krösl , Dominik Bauer, Michael Schwärzler, Henry Fuchs , Michael Wimmer , Georg Suter
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
The Visual Computer, 34(6-8):911-923, April 2018. [ Paper] |
Journal Paper with Conference Talk |
 |
Andreas Walch, Katharina Krösl , Christian Luksch, David Pichler, Thomas Pipp, Michael Schwärzler
An Automated Verification Workflow for Planned Lighting Setups using BIM
In REAL CORP 2018, Proceedings, pages 55-65. April 2018.
[ paper] |
Conference Paper |
 |
Robert Glanz
A Comparison of Physically Based Rendering Systems
[ thesis] |
Bachelor Thesis |
|
Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library
|
Master Thesis |
 |
Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[ poster] [ thesis] |
Master Thesis |
2017 |
 |
Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[ poster] [ thesis] |
Master Thesis |
 |
Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[ poster] [ thesis] |
Master Thesis |
 |
Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[ image] [ Master thesis] |
Master Thesis |
 |
Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[ poster] [ thesis] |
Master Thesis |
 |
Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL
|
Student Project |
 |
Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael Wimmer
Duration: 2010 — 2017
[ thesis] |
PhD-Thesis |
 |
Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[ poster] [ thesis] |
Master Thesis |
 |
Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[ image] [ thesis] |
Bachelor Thesis |
 |
Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[ thesis] |
Bachelor Thesis |
 |
Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity
|
Bachelor Thesis |
 |
Katharina Krösl , Christian Luksch, Michael Schwärzler, Michael Wimmer
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[ paper] [ video] |
Conference Paper |
 |
Georg Zotti, Florian Schaukowitsch, Michael Wimmer
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [ paper] |
Journal Paper with Conference Talk |
 |
Sebastian Esberger
A History of Austrian Computer Games
[ thesis] |
Bachelor Thesis |
 |
Philipp Erler
Haptic Feedback in Room-Scale VR
[ thesis] [VR Apps Repo] [Analyzer Repo] |
Master Thesis |
 |
Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[ Bachelor Thesis] [ image] |
Bachelor Thesis |
 |
Daniel Cornel, Hiroyuki Sakai , Christian Luksch, Michael Wimmer
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [ paper] |
Journal Paper with Conference Talk |
 |
Klemens Jahrmann, Michael Wimmer
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[ draft] |
Conference Paper |
 |
Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer
|
Student Project |