Publications

332 Publications found:
Image Bib Reference Publication Type
2019
Jakub Boksansky, Michael WimmerORCID iD, Jirí BittnerORCID iD
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019
Article in a Book
Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael WimmerORCID iD, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video]
Conference Paper
Markus Schütz, Katharina KröslORCID iD, Michael WimmerORCID iD
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.
Conference Paper
Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.
Conference Paper
Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[poster] [thesis]
Master Thesis
Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Eduard GröllerORCID iD
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[draft]
Conference Paper
2018
Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[thesis]
Bachelor Thesis
Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[image]
Bachelor Thesis
Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[thesis]
Bachelor Thesis
Lukas Fischer
Subsurface Scattering in VR
[image]
Bachelor Thesis
Artem Konev, Manuel Matusich, Ivan ViolaORCID iD, Hendrik Schulze, Daniel Cornel, Jürgen Waser
Fast cutaway visualization of sub-terrain tubular networks
Computers & Graphics, 75(5):25-35, October 2018.
Journal Paper (without talk)
Katharina KröslORCID iD
[DC] Computational Design of Smart Lighting Systems for Visually Impaired People, using VR and AR Simulations
In Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). October 2018.
[paper]
Conference Paper
Thomas Gamper
Ocean Surface Generation and Rendering
[poster] [thesis]
Master Thesis
Michael Oppitz
Implementing Virtual Ray Lights for Rendering Scenes with Participating Media
[thesis]
Bachelor Thesis
Katharina KröslORCID iD, Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael WimmerORCID iD, Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster] [video]
Poster
Markus Schütz, Michael WimmerORCID iD
Progressive Real-Time Rendering of Unprocessed Point Clouds
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster]
Poster
Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Gaussian Material Synthesis
ACM Transactions on Graphics (SIGGRAPH 2018), 37(4):76:1-76:14, August 2018. [paper] [supplementary] [video]
Journal Paper with Conference Talk
Michael Schwärzler
Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2018
[image] [PhD-Thesis]
PhD-Thesis
Patrick Gantner
AR Overlays for Leica VIS with Vulkan
[description]
Student Project
Katharina KröslORCID iD, Dominik Bauer, Michael Schwärzler, Henry FuchsORCID iD, Michael WimmerORCID iD, Georg Suter
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
The Visual Computer, 34(6-8):911-923, April 2018. [Paper]
Journal Paper with Conference Talk
Andreas Walch, Katharina KröslORCID iD, Christian Luksch, David Pichler, Thomas Pipp, Michael Schwärzler
An Automated Verification Workflow for Planned Lighting Setups using BIM
In REAL CORP 2018, Proceedings, pages 55-65. April 2018.
[paper]
Conference Paper
Visual comparison of various physically based rendering systems. Robert Glanz
A Comparison of Physically Based Rendering Systems
[thesis]
Bachelor Thesis
Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library
Master Thesis
Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[poster] [thesis]
Master Thesis
2017
Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[poster] [thesis]
Master Thesis
Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[poster] [thesis]
Master Thesis
Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[image] [Master thesis]
Master Thesis
Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[poster] [thesis]
Master Thesis
Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL
Student Project
Reinhold PreinerORCID iD
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2017
[thesis]
PhD-Thesis
Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis]
Master Thesis
Image vs. depth image Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis]
Bachelor Thesis
Equal time comparison of the inner paths of BDPT (top-left) and PCBPT (bottom-right). PCBPT produces significantly less noise than BDPT due to importance sampling connections. Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis]
Bachelor Thesis
Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity
Bachelor Thesis
Katharina KröslORCID iD, Christian Luksch, Michael Schwärzler, Michael WimmerORCID iD
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video]
Conference Paper
Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper]
Journal Paper with Conference Talk
Sebastian Esberger
A History of Austrian Computer Games
[thesis]
Bachelor Thesis
Philipp ErlerORCID iD
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo]
Master Thesis
Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image]
Bachelor Thesis
Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael WimmerORCID iD
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]
Journal Paper with Conference Talk
Klemens Jahrmann, Michael WimmerORCID iD
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]
Conference Paper
Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer
Student Project
Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard GröllerORCID iD, Ivan ViolaORCID iD
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]
Journal Paper with Conference Talk
Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017
Article in a Book
Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces
Student Project
Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [paper]
Journal Paper with Conference Talk
2016
Ludovic Autin, Peter Mindek
X-Mas Card 2016
[Picture] [X-Mas Card]
X-Mas Card
Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis]
Master Thesis
Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis]
Bachelor Thesis
Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael WimmerORCID iD
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.
Conference Paper
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