Image |
Bib Reference |
Publication Type |
2019 |
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Jakub Boksansky, Michael Wimmer, Jirí Bittner
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019
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Article in a Book |
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Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael Wimmer, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video] |
Conference Paper |
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Markus Schütz, Katharina Krösl, Michael Wimmer
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.
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Conference Paper |
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Georg Zotti, Florian Schaukowitsch, Michael Wimmer, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.
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Conference Paper |
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Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[poster] [thesis] |
Master Thesis |
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Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Eduard Gröller
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[draft] |
Conference Paper |
2018 |
|
Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[thesis] |
Bachelor Thesis |
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Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[image] |
Bachelor Thesis |
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Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[thesis] |
Bachelor Thesis |
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Lukas Fischer
Subsurface Scattering in VR
[image] |
Bachelor Thesis |
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Artem Konev, Manuel Matusich, Ivan Viola, Hendrik Schulze, Daniel Cornel, Jürgen Waser
Fast cutaway visualization of sub-terrain tubular networks
Computers & Graphics, 75(5):25-35, October 2018. |
Journal Paper (without talk) |
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Katharina Krösl
[DC] Computational Design of Smart Lighting Systems for Visually Impaired People, using VR and AR Simulations
In Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). October 2018.
[paper] |
Conference Paper |
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Thomas Gamper
Ocean Surface Generation and Rendering
[poster] [thesis] |
Master Thesis |
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Michael Oppitz
Implementing Virtual Ray Lights for Rendering Scenes with Participating Media
[thesis] |
Bachelor Thesis |
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Katharina Krösl, Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael Wimmer, Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018
(12. August 2018-16. August 2018)
[abstract] [poster] [video] |
Poster |
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Markus Schütz, Michael Wimmer
Progressive Real-Time Rendering of Unprocessed Point Clouds
Poster shown at ACM SIGGRAPH 2018
(12. August 2018-16. August 2018)
[abstract] [poster] |
Poster |
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Karoly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Gaussian Material Synthesis
ACM Transactions on Graphics (SIGGRAPH 2018), 37(4):76:1-76:14, August 2018. [paper] [supplementary] [video] |
Journal Paper with Conference Talk |
|
Michael Schwärzler
Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Supervisor: Michael Wimmer
Duration: 2010 — 2018
[image] [PhD-Thesis] |
PhD-Thesis |
|
Patrick Gantner
AR Overlays for Leica VIS with Vulkan
[description] |
Student Project |
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Katharina Krösl, Dominik Bauer, Michael Schwärzler, Henry Fuchs, Michael Wimmer, Georg Suter
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
The Visual Computer, 34(6-8):911-923, April 2018. [Paper] |
Journal Paper with Conference Talk |
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Andreas Walch, Katharina Krösl, Christian Luksch, David Pichler, Thomas Pipp, Michael Schwärzler
An Automated Verification Workflow for Planned Lighting Setups using BIM
In REAL CORP 2018, Proceedings, pages 55-65. April 2018.
[paper] |
Conference Paper |
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Robert Glanz
A Comparison of Physically Based Rendering Systems
[thesis] |
Bachelor Thesis |
|
Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library
|
Master Thesis |
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Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[poster] [thesis] |
Master Thesis |
2017 |
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Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[poster] [thesis] |
Master Thesis |
|
Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[poster] [thesis] |
Master Thesis |
|
Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[image] [Master thesis] |
Master Thesis |
|
Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[poster] [thesis] |
Master Thesis |
|
Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL
|
Student Project |
|
Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael Wimmer
Duration: 2010 — 2017
[thesis] |
PhD-Thesis |
|
Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis] |
Master Thesis |
|
Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis] |
Bachelor Thesis |
|
Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis] |
Bachelor Thesis |
|
Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity
|
Bachelor Thesis |
|
Katharina Krösl, Christian Luksch, Michael Schwärzler, Michael Wimmer
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video] |
Conference Paper |
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Georg Zotti, Florian Schaukowitsch, Michael Wimmer
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper] |
Journal Paper with Conference Talk |
|
Sebastian Esberger
A History of Austrian Computer Games
[thesis] |
Bachelor Thesis |
|
Philipp Erler
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo] |
Master Thesis |
|
Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image] |
Bachelor Thesis |
|
Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael Wimmer
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper] |
Journal Paper with Conference Talk |
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Klemens Jahrmann, Michael Wimmer
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft] |
Conference Paper |
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Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer
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Student Project |
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Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard Gröller, Ivan Viola
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides] |
Journal Paper with Conference Talk |
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Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017
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Article in a Book |
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Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces
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Student Project |
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Georg Zotti, Florian Schaukowitsch, Michael Wimmer
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [paper] |
Journal Paper with Conference Talk |
2016 |
|
Ludovic Autin, Peter Mindek
X-Mas Card 2016
[Picture] [X-Mas Card] |
X-Mas Card |
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Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis] |
Master Thesis |
|
Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis] |
Bachelor Thesis |
|
Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael Wimmer
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.
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Conference Paper |