Publications
339 Publications found:Image | Bib Reference | Publication Type |
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2017 | ||
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Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard Gröller Visualization Multi-Pipeline for Communicating Biology IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [ ![]() ![]() ![]() |
Journal Paper with Conference Talk |
Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer Workflow for Creating and Rendering Huge Point Models In Fundamentals of Virtual Archaeology: Theory and Practice, 2017 |
Article in a Book | |
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Tobias Sippl Projecting Openstreetmap Tiles onto 3D-Surfaces |
Student Project |
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Georg Zotti, Florian Schaukowitsch, Michael Wimmer The Skyscape Planetarium Culture and Cosmos, 21(1):269-281, 2017. [ ![]() |
Journal Paper with Conference Talk |
2016 | ||
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Ludovic Autin, Peter Mindek X-Mas Card 2016 [ ![]() ![]() |
X-Mas Card |
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Klemens Jahrmann Interactive Grass Rendering in Real Time Using Modern OpenGL Features [ ![]() ![]() |
Master Thesis |
Przemyslaw Gora, Lukas Leibetseder Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines [ ![]() |
Bachelor Thesis | |
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Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael Wimmer Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016. |
Conference Paper |
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Markus Schütz Potree: Rendering Large Point Clouds in Web Browsers [ ![]() ![]() |
Master Thesis |
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Lukas Prost Molecule-Rendering in Unity3D [ ![]() |
Bachelor Thesis |
Tom Tucek Agent-based architecture for artistic real-time installation |
Bachelor Thesis | |
Xi Wang Game Design Patterns for CPU Performance Gain in Games [ ![]() |
Bachelor Thesis | |
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Murat Arikan, Reinhold Preiner Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [ ![]() ![]() |
Journal Paper (without talk) |
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Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard Gröller LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [ ![]() |
Journal Paper with Conference Talk |
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P. Ljung, J. Krüger, Eduard Gröller State of the Art in Transfer Functions for Direct Volume Rendering Computer Graphics Forum (2016), 35(3):669-691, 2016. [ ![]() ![]() |
Journal Paper with Conference Talk |
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Karoly Zsolnai-Fehér Real-time Subsurface Scattering, Light Transport and Two Minute Papers, 2016, Intel Advanced Rendering Technology group |
Invited Talk |
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Felix Kendlbacher Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps [ ![]() |
Bachelor Thesis |
2015 | ||
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Lukas Meindl Omnidirectional Stereo Rendering of Virtual Environments [ ![]() |
Master Thesis |
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Markus Schütz, Michael Wimmer High-Quality Point Based Rendering Using Fast Single Pass Interpolation In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015. [ ![]() |
Conference Paper |
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Jorge Jimenez, Karoly Zsolnai-Fehér Separable Subsurface Scattering Computer Graphics Forum, 34(6):188-197, June 2015. [ ![]() |
Journal Paper with Conference Talk |
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Oliver Mattausch, Jirí Bittner CHC+RT: Coherent Hierarchical Culling for Ray Tracing Computer Graphics Forum, 34(2):537-548, May 2015. [ ![]() |
Journal Paper with Conference Talk |
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Clemens Rögner, Michael Wimmer Image-based Reprojection Using a Non-local Means Algorithm TR-186-2-15-02, April 2015 [ ![]() |
Technical Report |
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Felix Kreuzer, Johannes Kopf, Michael Wimmer Depixelizing Pixel Art in Real-Time Poster shown at 19th Symposium on Interactive 3D Graphics and Games (27. February 2015- 1. March 2015) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games , pages 130-130. [ ![]() |
Poster |
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Thomas Weber, Michael Wimmer Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015. [ ![]() |
Conference Paper |
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Thomas Weber Micropolygon Rendering on the GPU [ ![]() |
Master Thesis |
Matthias Adorjan The OpenSFM Database [ ![]() |
Master Thesis | |
Thomas Auzinger Prefiltered Anti-Aliasing on Parallel Hardware, 2015, IST Austria |
Invited Talk | |
Rafael Perndorfer, Thomas Stipsits Exploring Cells via Serious Gaming [ ![]() ![]() |
Student Project | |
Simon Wallner, Martin Pichlmair, Michael Hecher, Michael Wimmer Modeling Routinization in Games: An Information Theory Approach In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015. [ ![]() ![]() |
Conference Paper | |
2014 | ||
Karoly Zsolnai-Fehér Light Transport with a Touch of Fluids, 21. October 2014, |
Invited Talk | |
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Murat Arikan, Reinhold Preiner Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction IEEE Transactions on Visualization & Computer Graphics, 20(9):1280-1292, September 2014. [ ![]() ![]() |
Journal Paper (without talk) |
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Matthias Bernhard, Efstathios Stavrakis, Michael Hecher, Michael Wimmer Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments ACM Transactions on Applied Perception (Special Issue SAP 2014), 11(3):14:1-14:17, August 2014. [ ![]() ![]() |
Journal Paper with Conference Talk |
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Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer A Comparative Perceptual Study of Soft Shadow Algorithms ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014. |
Journal Paper (without talk) |
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer Real-Time Rendering of Glossy Materials with Regular Sampling The Visual Computer, 30(6-8):717-727, June 2014. |
Journal Paper with Conference Talk | |
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Victor Charpenay, Bernhard Steiner, Przemyslaw Musialski Sampling Gabor Noise in the Spatial Domain In Proceedings of the 30th Spring Conference on Computer Graphics - SCCG , pages 79-82. May 2014. |
Conference Paper |
Thomas Auzinger Analytic Rasterization, 30. April 2014, Czech Technical University in Prague, Department of Computer Graphics and Interaction, Prague |
Invited Talk | |
Thomas Auzinger GPGPU in Graphics and Visualization, 15. October 2014, Universidad de Jaén, Spain |
Invited Talk | |
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Silvana Podaras Automated Lighting Design For Photorealistic Rendering [ ![]() |
Bachelor Thesis |
2013 | ||
Martin Knecht Reciprocal Shading for Mixed Reality Supervisor: Michael Wimmer Duration: August 2009 — December 2013 |
PhD-Thesis | |
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Michael Birsak, Przemyslaw Musialski Seamless Texturing of Archaeological Data In Digital Heritage International Congress (DigitalHeritage), 2013, pages 265-272 . October 2013. [ ![]() |
Conference Paper |
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Thomas Auzinger, Przemyslaw Musialski Non-Sampled Anti-Aliasing In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013), pages 169-176. September 2013. [ ![]() |
Conference Paper |
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Thomas Auzinger, Michael Wimmer Sampled and Analytic Rasterization Poster shown at VMV 2013 (11. September 2013-13. September 2013) In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization , pages 223-224. [ ![]() |
Poster |
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Tobias Sturn Sturning Technology - Real-Time Rendering of Non Photorealistic 3d Worlds. AV Akademikerverlag, July 2013. [ ![]() |
Published Book |
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Klemens Jahrmann, Michael Wimmer Interactive Grass Rendering Using Real-Time Tessellation In WSCG 2013 Full Paper Proceedings, pages 114-122. June 2013. [ ![]() |
Conference Paper |
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Thomas Auzinger, Michael Wimmer Analytic Visibility on the GPU Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [ ![]() |
Journal Paper with Conference Talk |
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Oliver Mattausch, Takeo Igarashi, Michael Wimmer Freeform Shadow Boundary Editing Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [ ![]() |
Journal Paper with Conference Talk |
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Martin Knecht, Christoph Traxler Reflective and Refractive Objects for Mixed Reality IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [ ![]() |
Journal Paper with Conference Talk |
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Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer Fast Light-Map Computation with Virtual Polygon Lights In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013. [ ![]() |
Conference Paper |
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David Schedl, Michael Wimmer Simulating partial occlusion in post-processing depth-of-field methods In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [ ![]() |
Article in a Book |
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Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [ ![]() |
Conference Paper |