Publications

332 Publications found:
Image Bib Reference Publication Type
2016
Around 280 million points.
Point cloud courtesy of Pix4D. Markus Schütz
Potree: Rendering Large Point Clouds in Web Browsers
[poster] [thesis]
Master Thesis
Lukas Prost
Molecule-Rendering in Unity3D
[thesis]
Bachelor Thesis
Tom Tucek
Agent-based architecture for artistic real-time installation
Bachelor Thesis
Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[thesis]
Bachelor Thesis
teaser image Murat Arikan, Reinhold PreinerORCID iD, Michael WimmerORCID iD
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [draft] [image]
Journal Paper (without talk)
Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard GröllerORCID iD, Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [teaser]
Journal Paper with Conference Talk
P. Ljung, J. Krüger, Eduard GröllerORCID iD, Markus Hadwiger, C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [image] [paper]
Journal Paper with Conference Talk
Karoly Zsolnai-FehérORCID iD
Real-time Subsurface Scattering, Light Transport and Two Minute Papers, 2016, Intel Advanced Rendering Technology group
Invited Talk
Overview Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[thesis]
Bachelor Thesis
2015
Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[thesis]
Master Thesis
Hiroyuki Sakai
(unknown)
Supervisor: Michael WimmerORCID iD
Duration: November 2015 —
Ongoing PhD-Thesis
Markus Schütz, Michael WimmerORCID iD
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]
Conference Paper
Jorge Jimenez, Karoly Zsolnai-FehérORCID iD, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier van der Pahlen, Michael WimmerORCID iD, Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [paper]
Journal Paper with Conference Talk
Oliver Mattausch, Jirí BittnerORCID iD, Alberto Jaspe, Enrico Gobbetti, Michael WimmerORCID iD, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]
Journal Paper with Conference Talk
Clemens Rögner, Michael WimmerORCID iD, Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-15-02, April 2015 [techreport]
Technical Report
Felix Kreuzer, Johannes Kopf, Michael WimmerORCID iD
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games (27. February 2015- 1. March 2015) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games , pages 130-130.
[Poster]
Poster
Thomas Weber, Michael WimmerORCID iD, John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[draft]
Conference Paper
Thomas Weber
Micropolygon Rendering on the GPU
[thesis]
Master Thesis
Matthias Adorjan
The OpenSFM Database
[thesis]
Master Thesis
Thomas Auzinger
Prefiltered Anti-Aliasing on Parallel Hardware, 2015, IST Austria
Invited Talk
Rafael Perndorfer, Thomas Stipsits
Exploring Cells via Serious Gaming
[Binary] [seminar paper]
Student Project
Simon Wallner, Martin Pichlmair, Michael Hecher, Michael WimmerORCID iD
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[Extended Abstract] [Poster]
Conference Paper
2014
Karoly Zsolnai-FehérORCID iD
Light Transport with a Touch of Fluids, 21. October 2014,
Invited Talk
Murat Arikan, Reinhold PreinerORCID iD, Claus Scheiblauer, Stefan Jeschke, Michael WimmerORCID iD
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 20(9):1280-1292, September 2014. [draft] [image]
Journal Paper (without talk)
Matthias Bernhard, Efstathios Stavrakis, Michael Hecher, Michael WimmerORCID iD
Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments
ACM Transactions on Applied Perception (Special Issue SAP 2014), 11(3):14:1-14:17, August 2014. [draft] [video]
Journal Paper with Conference Talk
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014.
Journal Paper (without talk)
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael WimmerORCID iD
Real-Time Rendering of Glossy Materials with Regular Sampling
The Visual Computer, 30(6-8):717-727, June 2014.
Journal Paper with Conference Talk
image Victor Charpenay, Bernhard Steiner, Przemyslaw Musialski
Sampling Gabor Noise in the Spatial Domain
In Proceedings of the 30th Spring Conference on Computer Graphics - SCCG , pages 79-82. May 2014.
Conference Paper
Thomas Auzinger
Analytic Rasterization, 30. April 2014, Czech Technical University in Prague, Department of Computer Graphics and Interaction, Prague
Invited Talk
Thomas Auzinger
GPGPU in Graphics and Visualization, 15. October 2014, Universidad de Jaén, Spain
Invited Talk
Silvana Podaras
Automated Lighting Design For Photorealistic Rendering
[paper]
Bachelor Thesis
2013
Martin Knecht
Reciprocal Shading for Mixed Reality
Supervisor: Michael WimmerORCID iD
Duration: August 2009 — December 2013
PhD-Thesis
thumb Michael Birsak, Przemyslaw Musialski, Murat Arikan, Michael WimmerORCID iD
Seamless Texturing of Archaeological Data
In Digital Heritage International Congress (DigitalHeritage), 2013, pages 265-272 . October 2013.
[preprint]
Conference Paper
Thomas Auzinger, Przemyslaw Musialski, Reinhold PreinerORCID iD, Michael WimmerORCID iD
Non-Sampled Anti-Aliasing
In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013), pages 169-176. September 2013.
[Paper]
Conference Paper
Thomas Auzinger, Michael WimmerORCID iD
Sampled and Analytic Rasterization
Poster shown at VMV 2013 (11. September 2013-13. September 2013) In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization , pages 223-224.
[Poster]
Poster
Cover Tobias Sturn
Sturning Technology - Real-Time Rendering of Non Photorealistic 3d Worlds. AV Akademikerverlag, July 2013.
[Image]
Published Book
Klemens Jahrmann, Michael WimmerORCID iD
Interactive Grass Rendering Using Real-Time Tessellation
In WSCG 2013 Full Paper Proceedings, pages 114-122. June 2013.
[paper]
Conference Paper
Thomas Auzinger, Michael WimmerORCID iD, Stefan Jeschke
Analytic Visibility on the GPU
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [Paper]
Journal Paper with Conference Talk
Oliver Mattausch, Takeo Igarashi, Michael WimmerORCID iD
Freeform Shadow Boundary Editing
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [draft]
Journal Paper with Conference Talk
Martin Knecht, Christoph TraxlerORCID iD, Christoph Winklhofer, Michael WimmerORCID iD
Reflective and Refractive Objects for Mixed Reality
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [Slides]
Journal Paper with Conference Talk
Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael WimmerORCID iD
Fast Light-Map Computation with Virtual Polygon Lights
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013.
[draft]
Conference Paper
rendering produced with our method David Schedl, Michael WimmerORCID iD
Simulating partial occlusion in post-processing depth-of-field methods
In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [Paper]
Article in a Book
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael WimmerORCID iD
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[draft]
Conference Paper
Irene Reisner-Kollmann
Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives
Supervisor: Werner PurgathoferORCID iD
Duration: January 2010 — January 2013
[]
PhD-Thesis
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael WimmerORCID iD
Efficient Real-Time Shadows
In ACM SIGGRAPH 2013 Courses, pages 18:1-18:54. 2013.
Other Reviewed Publication
x-card 2013 Michael Birsak, Przemyslaw Musialski
X-Mas Card 2013
[card] [image]
X-Mas Card
2012
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.
Journal Paper (without talk)
GraphicalAbstract Martin Knecht, Christoph TraxlerORCID iD, Oliver Mattausch, Michael WimmerORCID iD
Reciprocal Shading for Mixed Reality
Computers & Graphics, 36(7):846-856, November 2012. [draft]
Journal Paper (without talk)
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012.
[draft] [slides]
Conference Paper
The block design of our study. Michael Hecher
A Comparative Perceptual Study of Soft Shadow Algorithms
[poster] [thesis]
Master Thesis
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