Publications
332 Publications found:Image | Bib Reference | Publication Type |
---|---|---|
2012 | ||
Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael Wimmer GeigerCam: Measuring Radioactivity with Webcams Poster shown at ACM SIGGRAPH 2012 ( 5. August 2012- 9. August 2012) In ACM SIGGRAPH 2012 Posters , pages 40:1-40:1. [Poster] |
Poster | |
Martin Knecht, Georg Tanzmeister, Christoph Traxler, Michael Wimmer Interactive BRDF Estimation for Mixed-Reality Applications Journal of WSCG, 20(1):47-56, June 2012. [paper] |
Journal Paper with Conference Talk | |
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft] |
Journal Paper with Conference Talk | |
David Schedl, Michael Wimmer A layered depth-of-field method for solving partial occlusion Journal of WSCG, 20(3):239-246, June 2012. [paper] |
Journal Paper with Conference Talk | |
Thomas Auzinger, Michael Guthe, Stefan Jeschke Analytic Anti-Aliasing of Linear Functions on Polytopes Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):335-344, May 2012. [Paper] |
Journal Paper with Conference Talk | |
Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer In Eurographics 2012 -- Education Papers, pages 73-80. May 2012. [preprint] |
Conference Paper | |
Ralf Habel, Michael Kudenov, Michael Wimmer Practical Spectral Photography Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [Draft] |
Journal Paper with Conference Talk | |
Reinhold Preiner, Michael Wimmer Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds TR-186-2-12-01, April 2012 [tech-report] |
Technical Report | |
Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012. |
Other Reviewed Publication | |
2011 | ||
Matthias Bernhard, Karl Grosse, Michael Wimmer Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering ACM Transactions on Applied Perception, 8(4):1-22, November 2011. |
Journal Paper (without talk) | |
Martin Knecht, Christoph Traxler, Werner Purgathofer, Michael Wimmer Adaptive Camera-Based Color Mapping For Mixed-Reality Applications In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011. [Preprint] [Video] |
Conference Paper | |
Patrick Kühtreiber, Martin Knecht, Christoph Traxler BRDF approximation and estimation for Augmented Reality In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011. [Paper] |
Conference Paper | |
Reinhold Preiner Screen-Space Triangulation for Interactive Point Rendering, 6. June 2011, Austrian-Russian Joint Seminar, Vienna [slides] |
WorkshopTalk | |
Stefan Jeschke, David Cline, Peter Wonka Estimating Color and Texture Parameters for Vector Graphics Computer Graphics Forum, 30(2):523-532, April 2011. [paper] |
Journal Paper with Conference Talk | |
Martin Knecht, Andreas Dünser, Christoph Traxler, Michael Wimmer, Raphael Grasset A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [paper] |
Conference Paper | |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Fast Soft Shadows with Temporal Coherence In GPU Pro 2, pages 243-255, February 2011 |
Article in a Book | |
Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [draft] |
Conference Paper | |
Ralf Habel, Anders Nilsson, Michael Wimmer Level-of-Detail and Streaming Optimized Irradiance Normal Mapping In GPU Pro 2, pages 143-158, February 2011 |
Article in a Book | |
Oliver Mattausch, Daniel Scherzer, Michael Wimmer Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [pdf] |
Journal Paper (without talk) | |
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows. A.K. Peters, 2011. |
Published Book | |
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [pdf] |
Other Reviewed Publication | |
2010 | ||
Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
Conference Paper | |
Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [paper] |
Conference Paper | |
Daniel Scherzer An Overview of Temporal Coherence Methods in Real-Time Rendering In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010. [pdf] |
Conference Paper | |
Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft] |
Journal Paper with Conference Talk | |
Oliver Mattausch Visibility Computations for Real-Time Rendering in General 3D Environments Supervisor: Michael Wimmer Duration: January 2005 — April 2010 [phd] |
PhD-Thesis | |
Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [paper] |
Conference Paper | |
Stefan Jeschke Rendering Diffusion Curves in 2 and 3 Dimensions, 7. October 2010- 8. October 2010, MPII Saarbruecken [image] |
Invited Talk | |
Oliver Mattausch Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010. |
Published Book | |
Reinhold Preiner, Michael Wimmer Real-Time Global Illumination for Point Cloud Scenes Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) | |
Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [pdf] |
Other Reviewed Publication | |
Daniel Scherzer Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010. [cover] [softShadowSampling] |
Published Book | |
Daniel Scherzer, Lei Yang, Oliver Mattausch Exploiting Temporal Coherence in Real-Time Rendering In SIGGRAPH Asia 2010 Courses. 2010. [image] [paper] |
Other Reviewed Publication | |
2009 | ||
Stefan Jeschke, David Cline, Peter Wonka Rendering Surface Details with Diffusion Curves Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [paper] |
Journal Paper with Conference Talk | |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [Preprint] |
Conference Paper | |
Ralf Habel, Alexander Kusternig Real-Time Rendering and Animation of Trees |
Miscellaneous Publication | |
Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint] |
Journal Paper with Conference Talk | |
David Cline, Stefan Jeschke, Anshuman Razdan, Kenric White, Peter Wonka Dart Throwing on Surfaces Computer Graphics Forum, 28(4):1217-1226, June 2009. [paper] [video] |
Journal Paper with Conference Talk | |
Andrea Weidlich, Alexander Wilkie Anomalous Dispersion in Predictive Rendering Computer Graphics Forum, 28(4):1065-1072, June 2009. [] |
Journal Paper with Conference Talk | |
Alexander Wilkie, Andrea Weidlich A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images Computer Graphics Forum, 28(4):1101-1109, June 2009. [paper] |
Journal Paper with Conference Talk | |
Andrea Weidlich, Alexander Wilkie Rendering the Effect of Labradorescence In Proceedings of Graphics Interface 2009, pages 79-85. May 2009. [] |
Conference Paper | |
Jirí Bittner, Oliver Mattausch, Michael Wimmer Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book | |
Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft] |
Journal Paper with Conference Talk | |
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009. [Preprint] |
Conference Paper | |
Ralf Habel Real-time Rendering and Animation of Vegetation Supervisor: Michael Wimmer Duration: May 2005 — March 2009 [Thesis] |
PhD-Thesis | |
Andrea Weidlich Pseudochromatic Colourisation of Crystals in Predictive Image Synthesis Supervisor: Alexander Wilkie Duration: October 2005 — March 2009 |
PhD-Thesis | |
Deepali Bhagvat, Stefan Jeschke, David Cline, Peter Wonka GPU Rendering of Relief Mapped Conical Frusta Computer Graphics Forum, 8(28):2131-2139, 2009. [paper] |
Journal Paper (without talk) |