Publications
338 Publications found:Image | Bib Reference | Publication Type |
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2006 | ||
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Oliver Mattausch, Jirí Bittner Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [ ![]() |
Conference Paper |
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Vlastimil Havran, Jirí Bittner Efficient Sorting and Searching in Rendering Algorithms, 2006, |
Invited Talk |
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Werner Purgathofer Some Rendering Research Results, 2006, |
Invited Talk |
Michael Wimmer Practical Shadow Mapping, 21. August 2006-23. August 2006, Leipzig, Germany |
Invited Talk | |
Michael Wimmer Sampling in Visibility, 29. June 2006-30. June 2006, Aiya Napa, Cyprus |
Invited Talk | |
2005 | ||
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Stefan Jeschke, Michael Wimmer Image-based Representations for Accelerated Rendering of Complex Scenes In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005. [ ![]() |
Other Reviewed Publication |
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Jirí Bittner Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ ![]() |
Conference Paper |
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Vlastimil Havran, Attila Neumann, Georg Zotti, Werner Purgathofer On Cross-Validation and Resampling of BRDF Data Measurements In Proceedings SCCG 2005, pages 161-168. May 2005. [ ![]() |
Conference Paper |
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Stefan Jeschke, Michael Wimmer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ ![]() |
Conference Paper |
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Stefan Jeschke Accelerating the Rendering Process Using Impostors Supervisor: Heidrun Schumann Duration: 2002 — 2005 [ ![]() |
PhD-Thesis |
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Michael Wimmer Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book |
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Georg Zotti, Attila Neumann, Werner Purgathofer Approximating Real-World Luminaires with OpenGL Lights In WSCG 2005 Short Paper Proceedings, pages 49-52. February 2005. [ ![]() |
Conference Paper |
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Vlastimil Havran, Jirí Bittner Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [ ![]() |
Conference Paper |
Werner Purgathofer Realtime Rendering Algorithmen, 2005, Universität Rostock |
Invited Talk | |
Werner Purgathofer Some Speedup Techniques for Rendering, 2005, Universität Tübingen |
Invited Talk | |
2004 | ||
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Jirí Bittner Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [ ![]() |
Journal Paper with Conference Talk |
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Alexander Wilkie An Analytical Model for Skylight Polarisation In Proceedings of the Eurographics Symposium on Rendering, pages 387-399. June 2004. [ ![]() |
Conference Paper |
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Michael Wimmer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [ ![]() |
Conference Paper |
Werner Purgathofer Real- time Rendering Algorithms, 2004, Crete, Greece |
Invited Talk | |
Werner Purgathofer Some Commercial VR/AR Project, 2004, Lisbon, Portugal |
Invited Talk | |
2003 | ||
Jirí Bittner Visibility in Computer Graphics Environment and Planning B: Planning and Design, 30(5):729-756, September 2003. |
Journal Paper (without talk) | |
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Alessandro Artusi, Jirí Bittner Delivering Interactivity to Complex Tone Mapping Operators In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003. [ ![]() |
Conference Paper |
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Michael Wimmer Rendering Time Estimation for Real-Time Rendering In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003. [ ![]() |
Conference Paper |
2002 | ||
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Stefan Jeschke, Michael Wimmer Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002. |
Conference Paper |
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Stefan Jeschke, Michael Wimmer Layered Environment-Map Impostors for Arbitrary Scenes In Proceedings of Graphics Interface 2002, pages 1-8. May 2002. |
Conference Paper |
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Stefan Jeschke, Michael Wimmer An Error Metric for Layered Environment Map Impostors TR-186-2-02-04, February 2002 [ ![]() |
Technical Report |
K. Devlin, A. Chalmers, Alexander Wilkie STAR Report on Tone Reproduction and Physically Based Spectral Rendering In Eurographics 2002. 2002. |
Other Reviewed Publication | |
2001 | ||
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Jirí Bittner Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [ ![]() |
Conference Paper |
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Peter Wonka Instant Visibility Computer Graphics Forum, 20(3):411-421, September 2001. [ ![]() |
Journal Paper with Conference Talk |
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Michael Wimmer Point-Based Impostors for Real-Time Visualization In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001. [ ![]() |
Conference Paper |
A. Brusi, Mateu Sbert, Philippe Bekaert, Werner Purgathofer Optimal Ray Shooting in Monte Carlo Radiosity Computers&Graphics, 26, 2001. |
Journal Paper (without talk) | |
Alexander Wilkie Orientation Lightmaps for Photon Radiosity in Complex Environments The Visual Computer, 2001. |
Journal Paper (without talk) | |
2000 | ||
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Peter Wonka Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000. [ ![]() |
Conference Paper |
1999 | ||
Michael Wimmer Fast Walkthroughs with Image Caches and Ray Casting Computers and Graphics, 23(6):831-838, December 1999. |
Journal Paper (without talk) | |
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Michael Wimmer Fast Walkthroughs with Image Caches and Ray Casting In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999. |
Conference Paper |
1997 | ||
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Robert F. Tobler, Alexander Wilkie A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods In Eurographics Rendering Workshop 1997, pages 193-204. June 1997. [ ![]() |
Conference Paper |
Christoph Traxler Efficient Ray Tracing of Complex Natural Scenes In Proceedings of Fractal 97. 1997. [ ![]() |
Conference Paper | |
undated | ||
Martin Rumpelnik Planetary Rendering with Novel GPU Features |
Bachelor Thesis |