Image |
Bib Reference |
Publication Type |
2021 |
|
Thomas Bernhard Koch, Michael Wimmer
Guided Visibility Sampling++
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(1):4:1-4:16, April 2021. [author version] |
Journal Paper with Conference Talk |
|
Markus Schütz
Interactive Exploration of Point Clouds
Supervisor: Michael Wimmer
|
PhD-Thesis |
|
Lara Panfili, Michael Wimmer, Katharina Krösl
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract] |
Other Reviewed Publication |
|
Lisa-Maria Kellner
Klassifikation Urbaner Punktwolken Mittels 3D CNNs In Kombination mit Rekonstruktion von Gehsteigen
|
Master Thesis |
|
Thomas Bernhard Koch
Visibility precomputation with RTX ray tracing
[poster] [thesis] |
Master Thesis |
|
Markus Klein
A Framework For Real-Time Global Illumination Algorithms
[thesis] |
Bachelor Thesis |
|
Joao Afonso Cardoso, Nuno Goncalves, Michael Wimmer
Cost Volume Refinement for Depth Prediction
In Proceedings of the 25th International Conference on Pattern Recognition, pages 354-361. January 2021.
[amended-paper] |
Conference Paper |
2020 |
|
Laura R. Luidolt, Michael Wimmer, Katharina Krösl
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper] |
Journal Paper with Conference Talk |
|
Katharina Krösl
Simulating Vision Impairments in Virtual and Augmented Reality
Supervisor: Michael Wimmer
Duration: April 2016 — October 2020
[thesis] |
PhD-Thesis |
|
Michael Wimmer
Applications of Smart Graphics,
12. November 2020, online
|
Invited Talk |
|
Markus Schütz, Stefan Ohrhallinger, Michael Wimmer
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper] |
Journal Paper with Conference Talk |
|
Lukas Lipp
Real-Time Ray Tracing in Quake III
[poster] |
Master Thesis |
|
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis] |
Bachelor Thesis |
|
Elias Brugger, Christian Freude, Michael Wimmer
Test Scene Design for Physically Based Rendering
[paper] [arXiv] |
Miscellaneous Publication |
|
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-Fehér, Michael Wimmer
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report] |
Technical Report |
|
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael Wimmer
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper] |
Journal Paper with Conference Talk |
|
Linus Horvath, Bernhard Kerbl, Michael Wimmer
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020
( 1. May 2020-22. June 2020)
[paper] [poster] |
Poster |
|
Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
[poster] [thesis] |
Master Thesis |
|
Karoly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video] |
Journal Paper with Conference Talk |
|
Christian Luksch, Lukas Prost, Michael Wimmer
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video] |
Journal Paper with Conference Talk |
|
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael Wimmer
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper] |
Journal Paper with Conference Talk |
|
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.
|
Conference Paper |
|
Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper] |
Conference Paper |
|
Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis] |
Bachelor Thesis |
|
Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video] |
Other Reviewed Publication |
|
Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis] |
Bachelor Thesis |
|
Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis] |
Master Thesis |
|
Laura R. Luidolt
Perception of Light in Virtual Reality
[poster] [thesis] |
Master Thesis |
|
Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis] |
Bachelor Thesis |
2019 |
|
Nikole Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub] |
Student Project |
|
Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis] |
Master Thesis |
|
Karoly Zsolnai-Fehér
Photorealistic Material Learning and Synthesis
Supervisor: Michael Wimmer
Duration: 2013 — 2019
[thesis] |
PhD-Thesis |
|
Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan Viola
Duration: 2016 — 2019
[image] |
PhD-Thesis |
|
Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis] |
Bachelor Thesis |
|
Markus Schütz, Michael Wimmer
Rendering Point Clouds with Compute Shaders
Poster shown at SIGGRAPH Asia
(November 2019)
|
Poster |
|
Johannes Eschner
Generating Synthetic Training Data for Video Surveillance Applications
[thesis] |
Bachelor Thesis |
|
Wolfgang Rumpler
Progressive Rendering of Massive Point Clouds in WebGL 2.0 Compute
|
Bachelor Thesis |
|
Michael Wimmer
Computer Graphics for Serious Games,
4. September 2019, Vienna, Austria
|
Invited Talk |
|
Horst Gruber
Extended Image Classification
[Bachelor Thesis] [image] |
Bachelor Thesis |
|
Tobias Klein, Ivan Viola, Eduard Gröller, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper] |
Journal Paper with Conference Talk |
|
Thomas Bernhard Koch
Simulation of Diabetic Macular Edema in Virtual Reality
[image] [report] |
Student Project |
|
Adam Celarek, Wenzel Jakob, Michael Wimmer, Jaakko Lehtinen
Quantifying the Error of Light Transport Algorithms
Computer Graphics Forum, 38(4):111-121, July 2019. [paper_preprint] [Git repository] |
Journal Paper with Conference Talk |
|
Katharina Krösl
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[extended abstract] [image] [video] |
Other Reviewed Publication |
|
Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[Bachelor Thesis] [image] |
Bachelor Thesis |
|
Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael Wimmer, Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [image] |
Journal Paper with Conference Talk |
|
Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard Kerbl, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019
(21. May 2019-23. May 2019)
|
Poster |
|
Christian Luksch, Michael Wimmer, Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[draft] [teaser] [video] |
Conference Paper |
|
Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael Wimmer
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[draft] |
Conference Paper |
|
Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[thesis] |
Bachelor Thesis |
|
Markus Schütz, Michael Wimmer
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019
(March 2019)
|
Poster |