Ray Tracing is a well established image generation method, producing photo
realistic images. This is achieved by calculating the light distribution
throughout the scene. The Calulation starts a ray from the eye and traces
it, bouncing where neccessary, producing specular reflexions and the like.
Energy is assumed to be radiated from point light sources, thus producing
high lights and shadows on the objects.
The usual way to do this is to take a simple camera with a standard lense form. We took a more general concept to describe extended cameras and lenses, which could produce arbitrary distortions, using linear and non linear transformations as well. This transformations are used to describe the camera lens and the image plane.
Institute of Computer Graphics
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Visualization and Animation Group
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Research
This page is maintained by Helwig Löffelmann. It was last updated on September 30, 1997.
If you have any comments, please send a message to helwig@cg.tuwien.ac.at.