Journals and peer-reviewed conferences
248 Publications found:
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2011 | ||
Patrick Kühtreiber, Martin Knecht, Christoph Traxler BRDF approximation and estimation for Augmented Reality In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011. [ ![]() |
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Irmengard Mayer, Claus Scheiblauer, Albert Julian Mayer Virtual Texturing in the Documentation of Cultural Heritage Geoinformatics FCE CTU, 7, September 2011. [ ![]() |
Journal Paper with Conference Talk |
Matthias Bernhard, Le Zhang, Michael Wimmer Manipulating Attention in Computer Games In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis, pages 153-158. June 2011. [ ![]() |
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Claus Scheiblauer, Michael Wimmer Out-of-Core Selection and Editing of Huge Point Clouds Computers & Graphics, 35(2):342-351, April 2011. [ ![]() |
Journal Paper (without talk) |
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Stefan Jeschke, David Cline, Peter Wonka Estimating Color and Texture Parameters for Vector Graphics Computer Graphics Forum, 30(2):523-532, April 2011. [ ![]() |
Journal Paper with Conference Talk |
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Markus Lipp, Daniel Scherzer, Peter Wonka Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ ![]() |
Journal Paper with Conference Talk |
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Martin Knecht, Andreas Dünser, Christoph Traxler A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [ ![]() |
Conference Paper |
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Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ ![]() |
Journal Paper (without talk) |
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Jirí Bittner Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [ ![]() |
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Stefan Ohrhallinger Interpolating an unorganized 2D point cloud with a single closed shape Computer-Aided Design, 43(1):1629-1638, January 2011. [ ![]() |
Journal Paper (without talk) |
2010 | ||
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Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) |
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Daniel Scherzer An Overview of Temporal Coherence Methods in Real-Time Rendering In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010. [ ![]() |
Conference Paper |
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Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010. |
Journal Paper (without talk) |
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Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
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Martin Knecht, Christoph Traxler Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [ ![]() |
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Markus Lipp, Peter Wonka Parallel Generation of Multiple L-Systems Computers & Graphics, 34(5):585-593, October 2010. [ ![]() |
Journal Paper (without talk) |
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Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ ![]() |
Journal Paper with Conference Talk |
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Martin Ilčík Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010. [ ![]() ![]() ![]() |
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Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [ ![]() |
Conference Paper |
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Reinhold Preiner Real-Time Global Illumination for Point Cloud Scenes Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) |
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Werner Purgathofer Current Trends in Computer Graphics Buletinul Institutului Politehnic din Iaşi, (2):9-24, 2010. [ ![]() |
Journal Paper (without talk) |
2009 | ||
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Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [ ![]() |
Conference Paper |
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Stefan Jeschke, David Cline, Peter Wonka Rendering Surface Details with Diffusion Curves Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [ ![]() |
Journal Paper with Conference Talk |
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Stefan Jeschke, David Cline, Peter Wonka A GPU Laplacian Solver for Diffusion Curves and Poisson Image Editing Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [ ![]() ![]() |
Journal Paper with Conference Talk |
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Markus Lipp, Peter Wonka Parallel Generation of L-Systems In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009. [ ![]() |
Conference Paper |
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Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer Interactive Domitilla Catacomb Exploration In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009. [ ![]() |
Conference Paper |
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Jirí Bittner Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [ ![]() |
Journal Paper with Conference Talk |
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Andrea Weidlich, Alexander Wilkie Anomalous Dispersion in Predictive Rendering Computer Graphics Forum, 28(4):1065-1072, June 2009. [ ![]() |
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Alexander Wilkie A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images Computer Graphics Forum, 28(4):1101-1109, June 2009. [ ![]() |
Journal Paper with Conference Talk |
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Andrea Weidlich, Alexander Wilkie Rendering the Effect of Labradorescence In Proceedings of Graphics Interface 2009, pages 79-85. May 2009. [ ![]() |
Conference Paper |
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Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ ![]() |
Journal Paper with Conference Talk |
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David Grelaud, Nicolas Bonneel, Michael Wimmer Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009. [ ![]() |
Conference Paper |
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Deepali Bhagvat, Stefan Jeschke, David Cline, Peter Wonka GPU Rendering of Relief Mapped Conical Frusta Computer Graphics Forum, 8(28):2131-2139, 2009. [ ![]() |
Journal Paper (without talk) |
2008 | ||
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Claus Scheiblauer Domitilla Catacomb Walkthrough - dealing with more than 1 billion points In Proceedings of the 13th International Congress on Cultural Heritage and New Technologies. November 2008. [ ![]() |
Conference Paper |
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Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [ ![]() |
Journal Paper (without talk) |
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Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer A Psychophysical Study of Fixation Behavior in a Computer Game In ACM Symposium on Applied Perception in Graphics and Visualization 2008, pages 43-50. August 2008. [ ![]() |
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Markus Lipp, Peter Wonka Interactive Visual Editing of Grammars for Procedural Architecture ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [ ![]() |
Journal Paper with Conference Talk |
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Daniel Scherzer, Michael Wimmer Frame Sequential Interpolation for Discrete Level-of-Detail Rendering Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ ![]() |
Journal Paper with Conference Talk |
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Martin Čadík, Michael Wimmer Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [ ![]() |
Journal Paper (without talk) |
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Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [ ![]() |
Conference Paper |
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Oliver Mattausch, Jirí Bittner CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [ ![]() |
Journal Paper with Conference Talk |
2007 | ||
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Jean Pierre Charalambos, Jirí Bittner Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [ ![]() |
Conference Paper |
Georg Zotti Measuring Light Pollution with a Calibrated High Dynamic Range All-Sky Image Acquisition System In DARKSKY2007 - 7th European Symposium for the Protection of the Night Sky. October 2007. |
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Georg Zotti Tangible Heritage: Production of Astrolabes on a Laser Engraver In EG2007 Cultural Heritage Papers, pages 41-48 (colorplate:p60). September 2007. [ ![]() |
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Daniel Scherzer, Stefan Jeschke, Michael Wimmer Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007. [ ![]() |
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Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [ ![]() |
Conference Paper |
Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [ ![]() |
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Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [ ![]() |
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Oliver Mattausch, Jirí Bittner Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [ ![]() |
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Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [ ![]() |
Conference Paper |
Books and book chapters
5 Publications found:
Download list as Bibtex, HTML (Advanced, Expert), JSON (with referenced objects), CSV, Permalink
Image | Bib Reference | Publication Type |
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