Journals and peer-reviewed conferences
235 Publications found:
Download list as Bibtex, HTML (Advanced, Expert), JSON (with referenced objects), CSV, Permalink
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2006 | ||
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Georg Zotti A Sky Dome Visualisation for Identification of Astronomical Orientations Information Visualization, 2006(5):152-166, 2006. [ ![]() |
Journal Paper (without talk) |
2005 | ||
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Georg Zotti, Eduard Gröller A Sky Dome Visualisation for Identification of Astronomical Orientations In Proceedings IEEE Symposium on Information Visualization, pages 9-16. October 2005. [ ![]() |
Conference Paper |
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Jirí Bittner Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ ![]() |
Conference Paper |
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Vlastimil Havran, Attila Neumann, Georg Zotti, Werner Purgathofer On Cross-Validation and Resampling of BRDF Data Measurements In Proceedings SCCG 2005, pages 161-168. May 2005. [ ![]() |
Conference Paper |
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Stefan Jeschke, Michael Wimmer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ ![]() |
Conference Paper |
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Georg Zotti, Attila Neumann, Werner Purgathofer Approximating Real-World Luminaires with OpenGL Lights In WSCG 2005 Short Paper Proceedings, pages 49-52. February 2005. [ ![]() |
Conference Paper |
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Vlastimil Havran, Jirí Bittner Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [ ![]() |
Conference Paper |
2004 | ||
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Jirí Bittner Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [ ![]() |
Journal Paper with Conference Talk |
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Alexander Wilkie, Robert F. Tobler, Christiane Ulbricht, Georg Zotti, Werner Purgathofer An Analytical Model for Skylight Polarisation In Proceedings of the Eurographics Symposium on Rendering, pages 387-399. June 2004. [ ![]() |
Conference Paper |
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Michael Wimmer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [ ![]() |
Conference Paper |
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Attila Neumann, Alessandro Artusi, Georg Zotti, László Neumann, Werner Purgathofer Interactive Perception Based Model for Characterization of Display device In Color Imaging IX: Processing, Hardcopy, and Applications IX. January 2004. [ ![]() |
Conference Paper |
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László Neumann, Attila Neumann Gamut Clipping and Mapping based on Coloroid System In Proceedings of Second European Conference on Colour in Graphics, Imaging and Vision, pages 548-555. 2004. [ ![]() |
Conference Paper |
2003 | ||
Jirí Bittner Visibility in Computer Graphics Environment and Planning B: Planning and Design, 30(5):729-756, September 2003. |
Journal Paper (without talk) | |
Alessandro Artusi L’importanza del Colore in Computer Graphics DDD_IL COLORE Rivista trimestrale Disegno e Design Digitale, 2(5), July 2003. [ ![]() |
Journal Paper (without talk) | |
Alessandro Artusi, Alexander Wilkie Novel Colour Printer Characterization Model Journal of Electronic Imaging, 12(3):448-458, July 2003. [ ![]() |
Journal Paper (without talk) | |
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Peter Wonka Instant Architecture ACM Transaction on Graphics, 22(3):669-677, July 2003. [ ![]() |
Journal Paper with Conference Talk |
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Michael Wimmer Rendering Time Estimation for Real-Time Rendering In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003. [ ![]() |
Conference Paper |
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Alessandro Artusi, Jirí Bittner Delivering Interactivity to Complex Tone Mapping Operators In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003. [ ![]() |
Conference Paper |
Georg Zotti, Christoph Traxler The ASH Virtual Reality Model of the Solar System (VRMoSS) In Proc. of the Third IASTED Int. Conf. on Visualization, Imaging, and Image Processing, pages 964-969. 2003. |
Conference Paper | |
2002 | ||
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Stefan Jeschke, Michael Wimmer Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002. |
Conference Paper |
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Stefan Jeschke, Michael Wimmer Layered Environment-Map Impostors for Arbitrary Scenes In Proceedings of Graphics Interface 2002, pages 1-8. May 2002. |
Conference Paper |
Robert F. Tobler, Stefan Maierhofer, Alexander Wilkie A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry In Shape Modeling International 2002, pages 35-42. 2002. |
Conference Paper | |
Robert F. Tobler, Stefan Maierhofer, Alexander Wilkie Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry International Journal of Shape Modeling, 8(2):173-191, 2002. |
Journal Paper (without talk) | |
2001 | ||
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Jirí Bittner Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [ ![]() |
Conference Paper |
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Peter Wonka Instant Visibility Computer Graphics Forum, 20(3):411-421, September 2001. [ ![]() |
Journal Paper with Conference Talk |
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Michael Wimmer Point-Based Impostors for Real-Time Visualization In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001. [ ![]() |
Conference Paper |
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Alessandro Artusi, Alexander Wilkie Color Printer Characterization Using Radial Basis Function Networks In Proceedings Colour Imaging Conference: Device-Independent Colour, Colour Hardcopy, and Graphics Arts VI, IST&SPIE, Electronic Imaging, pages 70-80. January 2001. [ ![]() |
Conference Paper |
A. Brusi, Mateu Sbert, Philippe Bekaert, Werner Purgathofer Optimal Ray Shooting in Monte Carlo Radiosity Computers&Graphics, 26, 2001. |
Journal Paper (without talk) | |
Alexander Wilkie, Robert F. Tobler, Werner Purgathofer Orientation Lightmaps for Photon Radiosity in Complex Environments The Visual Computer, 2001. |
Journal Paper (without talk) | |
2000 | ||
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Peter Wonka Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000. [ ![]() |
Conference Paper |
1999 | ||
Michael Wimmer Fast Walkthroughs with Image Caches and Ray Casting Computers and Graphics, 23(6):831-838, December 1999. |
Journal Paper (without talk) | |
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Michael Wimmer Fast Walkthroughs with Image Caches and Ray Casting In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999. |
Conference Paper |
1997 | ||
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Robert F. Tobler, Alexander Wilkie, Martin Feda, Werner Purgathofer A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods In Eurographics Rendering Workshop 1997, pages 193-204. June 1997. [ ![]() |
Conference Paper |
Christoph Traxler Efficient Ray Tracing of Complex Natural Scenes In Proceedings of Fractal 97. 1997. [ ![]() |
Conference Paper | |
1988 | ||
Michael Gervautz, Werner Purgathofer A Simple Method for Color Quantization: Octree Quantization In New Trends in Computer Graphics, pages 219-231. 1988. |
Conference Paper |
Books and book chapters
5 Publications found:
Download list as Bibtex, HTML (Advanced, Expert), JSON (with referenced objects), CSV, Permalink
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