Duration: 1996-1997
This page assembles some results (five images and seven animation sequences) of a project at our department in spring, 1996. The images are provided in JPEG format and the animation sequences are given as short MPEG video clips. A video compromising all the MPEG clips has been produced as well. This work has been done in the scope of our research topic ``Visualization of Complex Dynamical Systems''.
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The first image (plate 1, ~52KB) shows a streamsurface of a dynamical system. Our streamarrows texture was applied to this streamsurface. |
The second image (plate 2, ~82KB) shows the same streamsurface. This image was generated by applying a particular spot noise texture to emphasize the inner-streamsurface evolution induced by the dynamical system. A hash-shaped spot (see the image at the right side) was used to generate the texture (~31KB). |
The third image (plate 3, ~93KB) shows two streamsurfaces. The one to the left is the same surface as in figure 1 and 2, the other streamsurface was generated by letting the time run backwards instead of forwards. This image was taken from animation sequence 3b (see below) and changed just a little bit. |
The fourth image (plate 4, ~88KB) shows the same configuration as figure 3, but the plane ``cutting away'' parts of the visual representation has been moved deeper into the model. This images was also taken from animation sequence 3b (see below) and changed just slightly. |
The fifth image (plate 5, ~28KB) shows the AVS net that was used to render animation sequence 2a (see below). |
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The animation sequence 1a (~1.3MB) shows the streamsurface show in all of the images being constructed. |
The animation sequence 1b (~110KB) show the streamarrows texture smoothly applied. |
The animation sequence 1c (~350KB) should be cycled and shows the streamarrows texture being animated (moving along the streamsurface). |
The animation sequence 2a (~1.4MB) shows the same streamsurface as in the previous clips, but from another viewpoint. Additionally the inverse system is represented by another streamsurface being constructed. |
The animation sequence 2b (~450KB) was generated by applying a streamarrows texture to the second streamsurface as well and animating both. This sequenced can be cycled. |
The animation sequence 3a (~330KB) uses again another viewpoint. Now both rolls of a streamsurface are viewed from the side. This clip may be cycled as well. |
The animation sequence 3b (~2MB) was generated by moving a plane slowly through the model cutting parts ``above'' the plane away by making these parts semi-transparent. |
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helwig löffelmann, last update on march 4, 1996.