by Eduard Gröller and Andreas H. König


A new method for the simulation and visualization of NC milling processes has been developed. This approach is the first to take locally varying material properties like density or color into account. The prototype implementation allows a real time animated display of the milling process even on low-end PCs.

This is one of the first images created with our new method. The geometry of the workpiece has been derived from a scanned photograph of the instrument panel of a Honda Fireblade motorbike. The small red object in the left one of the two big holes is the cutting tool.

In this image of a free form surface the milling error has been color encoded. Parts of the workpiece, where there is still too much material (undercutting) are shaded in green, whereas parts where there has already been removed too much material (overcutting) are shaded in red.

This image shows the simulation of inhomogeneous material properties. As color was chosen as an example property, this tsuba (which is a part of an ancient japanese sword) has been milled from corroded bronze.

This smiley has been milled from a compound material, consisting of two differently colored layers of plastic.

The workpiece shown in this image was rendered during the milling simulation of a block of stock material consisting of two different kinds of marble.



 
 Andreas H. König, last update on November 1, 1997
 

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