Animated Smooth Levels of DetailCoarse View-Dependent Multi-Resolution Models for Hierarchical and Deformable Polygonal Objects Project duration: 1997-1999 Contact: Dieter Schmalstieg, Anton Fuhrmann | |
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The ASLOD (Animated Smooth Level Of Detail) approach presented in this paper is capable of animating and rendering scenes consisting of mixtures of conventional and multi-resolution models, and apply deformation to objects. |
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Large-scale virtual environments and other interactive graphical applications which require both real-time rendering with constant high frame rates and animation of rigid as well as organically deformable models. |
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While a large amount of work is geared towards multi-resolution modeling and rendering, the presented methods work almost exclusively with static models and scenes. New approaches are needed to include animation and deformation as well. |
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ASLOD features coarse view-dependent multi-resolution rendering by a consistent decomposition of large models into arbitrary regions together with an analytic solution to optimize polygon allocation to such assemblies of multi-resolution models. The multi-resolution model can be used together with animated hierarchical scene graphs. Finally, the multi-resolution model can be combined with a hierarchical skeleton and a real-time deformation algorithm for animating organic shapes rendered at any desired level of detail. |
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Coarse View-Dependent Levels of Detail for Hierarchical and Deformable
Models (D. Schmalstieg and A. Fuhrmann). Technical report
TR-186-2-99-20, Vienna University of Technology, 1999.
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The two images above show two snap shots from a simultaneous deformation
and region-based view-dependent simplification procedure. Note that
all computation is done in real-time.