Quicktime VR


Introduction and Requirements:

Quicktime VR has been developed by Apple´s Advanced Technology Group under the leadership of Eric Zarakov. First efforts in electronic photography built the base and after six months of developing the work resulted in the first version of this Application Framework. After a programm director got amazed seeing the first parts of QTVR, the development group decided to make commercial effort. To get a feeling for the costs of a Quicktime Movie, they gave all development materials to an outsourced company and let them work on their own. After three months the virtual animation of an Apple Company Store has been completed at the cost of $30.000. QTVR is an HyperCard based development tool for Virtual Reality.

Quicktime VR is released in two different versions:

Quicktime VR Authoring Tools Suite 1.0 (available for PAL and NTSC formats) requires:
Quicktime VR Panorama and Object Player:

The Authoring Tools Suite therefore restricts the access to a small group of developers. Advantages in performance or requirements are currently not planned, neither are portings to other platforms. It uses a do-not-plug-it-in-while-computer-is-running-hardware-dongle. Playing Quicktime Movies is possible for near everyone having access to a PC.

Additional Requirements:

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