getWCoord() const | Vector3D | [inline] |
getXCoord() const | Vector3D | [inline] |
getYCoord() const | Vector3D | [inline] |
getZCoord() const | Vector3D | [inline] |
operator *(GLfloat scalar) | Vector3D | [inline] |
operator+(Vector3D an_other_vector) | Vector3D | [inline] |
operator-(Vector3D an_other_vector) | Vector3D | [inline] |
operator/(GLfloat scalar) | Vector3D | [inline] |
setWCoord(GLfloat w_coord) | Vector3D | [inline] |
setXCoord(GLfloat x_coord) | Vector3D | [inline] |
setYCoord(GLfloat y_coord) | Vector3D | [inline] |
setZCoord(GLfloat z_coord) | Vector3D | [inline] |
Vector3D() | Vector3D | [inline] |
Vector3D(Vector3D *vector) | Vector3D | [inline] |
Vector3D(GLfloat x_coord, GLfloat y_coord, GLfloat z_coord, GLfloat w_coord) | Vector3D | [inline] |
w_coordinate_ | Vector3D | [protected] |
x_coordinate_ | Vector3D | [protected] |
y_coordinate_ | Vector3D | [protected] |
z_coordinate_ | Vector3D | [protected] |