RadialLayout.h

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00001 //------------------------------------------------------------------------------ 00004 00005 // Last Change: 2004/05/21 00006 // Version: 0.1 00007 00008 #ifndef _RADIALLAYOUT_H_ 00009 #define _RADIALLAYOUT_H_ 00010 00011 //---------------------------------------------------------------------includes- 00012 #include <vector> 00013 #include "../src/main.h" 00014 00015 //-----------------------------------------------------------------------usings- 00016 using std::vector; 00017 00018 //-----------------------------------------------------------------RadialLayout- 00024 00025 class RadialLayout 00026 { 00027 protected: 00029 GLuint num_displayed_rings_; 00031 GLuint num_overall_rings_; 00033 vector<GLfloat> radius_of_rings_; 00035 GLfloat radius_increase_factor_; 00036 00037 public: 00038 //----------------------------------------------------------default constructor- 00042 RadialLayout() : 00043 radius_of_rings_(100), 00044 num_displayed_rings_(9) // FIXXME 00045 { 00046 } 00047 00048 //------------------------------------------------------------------constructor- 00056 RadialLayout(GLuint num_displayed_rings, GLuint num_overall_rings, 00057 GLfloat radius_increase_factor) : 00058 num_displayed_rings_(num_displayed_rings), 00059 num_overall_rings_(num_overall_rings), 00060 radius_increase_factor_(radius_increase_factor) 00061 { 00062 } 00063 00064 //-----------------------------------------------------------renderRadialLayout- 00069 void renderRadialLayout(GLUquadricObj *quadric_object); 00070 00071 00072 //---------------------------------------------------------setNumDisplayedRings- 00077 void setNumberDisplayedRings(GLuint num_displayed_rings); 00078 00079 //---------------------------------------------------------getNumDisplayedRings- 00084 GLuint getNumDisplayedRings() const; 00085 00086 //-----------------------------------------------------------setNumOverallRings- 00091 void setNumberOverallRings(GLuint num_overall_rings); 00092 00093 //-----------------------------------------------------------getNumOverallRings- 00098 GLuint getNumOverallRings() const; 00099 00100 //--------------------------------------------------------------setRadiusOfRing- 00106 void setRadiusOfRing(GLuint ring_number, GLfloat ring_radius); 00107 00108 //--------------------------------------------------------------getRadiusOfRing- 00114 GLfloat getRadiusOfRing(GLuint ring_number); 00115 00116 //------------------------------------------------------------initRadiusOfRings- 00120 void initRadiusOfRings(GLuint num_displayed_rings); 00121 }; 00122 00123 00124 #endif // _RADIALLAYOUT_H_ 00125 00126 // eof

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