tileprojector.hpp File Reference

Texture mapping routines. More...

#include <iostream>
#include <stdio.h>
#include "includes.hpp"
#include "camera.hpp"
#include "sdlmanager.hpp"

Data Structures

class  TILEPROJECTOR
 Simple Texturemapper. More...

Defines

#define _draw_cross(blt_dst, x, y, col)
#define _mul_matvec(col1, col2, col3, v, result)
#define BILINEAR_IPOL(_fact1, _fact2, _c11, _c12, _c21, _c22, _filtered_val)
#define LINEAR_RGB_IPOL(c0, c1, mul15, _ipoled)

Variables

float * ipos
float * istr
float * iup
float * ifor
int sc_x
int sc_y
float ftmpv [4]
float fV [4]
float transp_r0 [4]
float transp_r1 [4]
float transp_r2 [4]


Detailed Description

Texture mapping routines.


Generated on Tue Jun 26 04:22:56 2007 for YAZAPA - yet another zooming and panning application by  doxygen 1.4.7