Hierarchical Edge Bundle 1.0
|
#include "OpenGLWidget.h"
#include <iostream>
#include "RenderStates.h"
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>
Variables | |
float | nearplane = 0.1f |
float | farplane = 100.0f |
float | fovAngle = 60.0f |
float farplane = 100.0f |
float fovAngle = 60.0f |
float nearplane = 0.1f |