Hierarchical Edge Bundle 1.0
J:/Caro/C++_Coding/HierarchicalEdgeBundle/HierarchicalEdgeBundle/header/RenderTextures.h
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00001 #pragma once
00002 #include "Image.h"
00003 
00009 class RenderTextures
00010 {
00011 public:
00015         RenderTextures(void);
00019         ~RenderTextures(void);
00020 
00024         static void Initialize();       
00028         static void Deinitialize();
00032         static void RenderCushionTexture();
00036         static void RenderLightTexture();
00040         static void End();
00041 
00042 private:
00043         static unsigned int CreateTexture(Image* img);
00044 
00045         static unsigned int m_cushiontex;
00046         static unsigned int m_lighttex;
00047 };
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