Hierarchical Edge Bundle 1.0
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00001 #pragma once 00002 #include "Image.h" 00003 00009 class RenderTextures 00010 { 00011 public: 00015 RenderTextures(void); 00019 ~RenderTextures(void); 00020 00024 static void Initialize(); 00028 static void Deinitialize(); 00032 static void RenderCushionTexture(); 00036 static void RenderLightTexture(); 00040 static void End(); 00041 00042 private: 00043 static unsigned int CreateTexture(Image* img); 00044 00045 static unsigned int m_cushiontex; 00046 static unsigned int m_lighttex; 00047 };