Hierarchical Edge Bundle 1.0
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#include <ShaderObj.h>
Public Attributes | |
unsigned int | shaderID |
std::vector< ParameterObj * > | parameters |
const char * | vertexshader |
const char * | fragmentshader |
const char* ShaderObj::fragmentshader |
std::vector<ParameterObj*> ShaderObj::parameters |
unsigned int ShaderObj::shaderID |
const char* ShaderObj::vertexshader |