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Information Visualisation project - "Mapping Text with Phrase Nets"
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Shader Class Reference

#include <Shader.h>

Public Member Functions

 Shader (const std::string &path)
 
 ~Shader ()
 
void bind () const
 
void unbind () const
 
GLint getAttribLocation (const std::string &name) const
 
GLint getUniformLocation (const std::string &name) const
 
bool isCreatedSuccessfully () const
 

Constructor & Destructor Documentation

Shader::Shader ( const std::string &  path)
Shader::~Shader ( )

Member Function Documentation

void Shader::bind ( ) const
GLint Shader::getAttribLocation ( const std::string &  name) const
GLint Shader::getUniformLocation ( const std::string &  name) const
bool Shader::isCreatedSuccessfully ( ) const
void Shader::unbind ( ) const

The documentation for this class was generated from the following files: