Details

Semester

2024W

No Mans Galleon

1st place

Normal-Mapping, Omni-Directional Shadowmaps, Dynamic Environment Mapping, Volumetric Lights, Tessellation
 

Participants
  • Maximilian Scheiber
  • Simon Derflinger
Downloads

Gestalt

2nd place

Volumetric Lights, ray-traced shadows

Participants
  • David Köppl
  • Balázs Kovács
Downloads

Island

3rd place

SSAO, Ocean, Vertex skinning, Normal mapping

Participants
  • Tobias Seczer
  • Leo Preissegger
Downloads

Beats and Bytes

Honorable Mention

Particle System, Deferred Shading

Participants
  • Sebastian Antes
  • Aline Schaufelberger
Downloads

4 Seasons

Honorable Mention

SSAO, Depth of field

Participants
  • Manuel Eiweck
  • Maximilian Kain Peter
Weblinks Downloads

Cubecave

Normal Mapping, Deferred Shading, Omnidirectional Shadowmapping, Volumetric Lights
 

Participants
  • Jakob Kohlhas
  • Alina Mirijam Jaud
Downloads

Space ReEscape

Particle System, Dynamic Environment Mapping, Deferred Shading, Normal Mapping

Participants
  • Matthias Zezulka
  • Anonymous
Downloads

Sponza scene in Deferred Shader

Deferred Shading, SSAO

Participants
  • Evangelos Ioannis Liopas
Downloads

Day at the CG Museum

Normal Mapping, Deferred Shading

Participants
  • Oliver Pilizar
  • Emanuele Grisenti
Downloads

Lakehouse with Fireworks

Particle System, Dynamic Environment Mapping, Cascaded Shadow Mapping

Participants
  • Anonymous
Downloads