Student | Build | Render | Sum |
---|---|---|---|
Cech Alexander | 5.2 | 254.5 | 259.7 |
Pernsteiner Jakob | 26.0 | 263.6 | 289.7 |
EPFL reference | 11.2 | 648.1 | 659.3 |
Hasbay Saip Can | 5.2 | 902.7 | 907.9 |
Alberer Marcus | 20.5 | 1091.0 | 1111.6 |
Hürbe Matthias | 13.2 | 2218.2 | 2231.3 |
Eschner Johannes | 31.1 | 2206.6 | 2237.7 |
Wang Zhaoran | 29.1 | 2572.1 | 2601.2 |
Kristmann Elias | 26.5 | 3250.9 | 3277.4 |
Basic (Median Split) | 5.5 | 4026.4 | 4031.9 |
Werdermann Wilhelm | 38.2 | 5054.8 | 5093.0 |
Acceleration structure competition (San Miguel scene, time in seconds)
The results are not comparable with last year because the workstation was a different one.
Scene competition
Definitely one of the best implementations in the history of this course. Very good material presentation as well. The lamp is a good showcase for Microfacet BSDF. Rendering glass with liquid is pretty easy with our dielectric material in Nori. But for giving the liquid some (correct) color you need to implement participating media like this student did.
Very artistic and you even used self-taken pictures. I'm still wondering how you exactly managed, that it looks like this. You definitely know, how to present the implemented materials in a good way. I also appreciate your black hole experiment, but volume absorption is not so easy to implement.