Blobalizer
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#include <Corrade/Utility/Resource.h>
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/GL/Shader.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/GL/Version.h>
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Classes | |
class | RayMarchingShader |
A class representing the shader responsible for the ray marching of the application. More... | |