angle(const Vector< T > &with) const | Vector< T > | [inline] |
dotProduct(const Vector< T > &b) const | Vector< T > | [inline] |
len() const | Vector< T > | [inline] |
mCoords | Vector< T > | [private] |
normalize() | Vector< T > | [inline] |
normalized() const | Vector< T > | [inline] |
operator *(const Vector< T > &b) const | Vector< T > | [inline] |
operator *(T scalar) const | Vector< T > | [inline] |
operator *=(const Vector< T > &b) | Vector< T > | [inline] |
operator *=(T scalar) | Vector< T > | [inline] |
operator T *() | Vector< T > | [inline] |
operator+(const Vector< T > &v) const | Vector< T > | [inline] |
operator+=(const Vector< T > &v) | Vector< T > | [inline] |
operator+=(T scalar) | Vector< T > | [inline] |
operator-(const Vector< T > &v) const | Vector< T > | [inline] |
operator-() const | Vector< T > | [inline] |
operator-=(const Vector< T > &v) | Vector< T > | [inline] |
operator/(float scalar) const | Vector< T > | [inline] |
operator/=(float scalar) | Vector< T > | [inline] |
operator<(const Vector< T > &b) const | Vector< T > | [inline] |
operator<=(const Vector< T > &b) const | Vector< T > | [inline] |
operator==(const Vector< T > &v2) const | Vector< T > | [inline] |
operator>(const Vector< T > &b) const | Vector< T > | [inline] |
operator>=(const Vector< T > &b) const | Vector< T > | [inline] |
setX(T x) | Vector< T > | [inline] |
setY(T y) | Vector< T > | [inline] |
setZ(T z) | Vector< T > | [inline] |
Vector(T x=0, T y=0, T z=0) | Vector< T > | [inline] |
vector() | Vector< T > | [inline] |
vector() const | Vector< T > | [inline] |
x() const | Vector< T > | [inline] |
y() const | Vector< T > | [inline] |
z() const | Vector< T > | [inline] |