#include "color.h"
#include <math.h>
#include <QtDebug>
#include <QColor>
Go to the source code of this file.
Defines | |
#define | INF (float)99999999.0 |
Enumerations | |
enum | DIMENSION { X_DIM, Y_DIM, Z_DIM } |
enum | RENDERMODE { RM_SLICES, RM_PREVIEW, RM_FULL, RM_REFINE } |
enum | FILTER { FL_NONE, FL_TRILINEAR } |
Variables | |
Volume * | gpVolume |
Transferfunction * | gpTransferfunction |
SliceRenderer * | gpSliceRenderer |
QApplication * | gpApplication |
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defines three main dimensions: X, Y and Z |
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defines two different Filter Modes: 'None' and 'Trilinear' |
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defines four different Rendering Modes: 'Only Slices', 'Preview', 'Full' and 'Refine' |
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Transfer Function to calculate Colors and Opacity Values |
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main Volume where Voxels are stored |