Abs(float number) | Axiom::MathLib::MathUtil | [inline, static] |
ACos(float angle) | Axiom::MathLib::MathUtil | [inline, static] |
ASin(float angle) | Axiom::MathLib::MathUtil | [inline, static] |
CalculateBasicFaceNormal(Vector3 v1, Vector3 v2, Vector3 v3) | Axiom::MathLib::MathUtil | [inline, static] |
CalculateTangentSpaceVector(Vector3 position1, Vector3 position2, Vector3 position3, float u1, float v1, float u2, float v2, float u3, float v3) | Axiom::MathLib::MathUtil | [inline, static] |
Cos(float angle) | Axiom::MathLib::MathUtil | [inline, static] |
DegreesToRadians(float degrees) | Axiom::MathLib::MathUtil | [inline, static] |
FloatEqual(float a, float b, float tolerance) | Axiom::MathLib::MathUtil | [inline, static] |
InvSqrt(float number) | Axiom::MathLib::MathUtil | [inline, static] |
Max(float value1, float value2) | Axiom::MathLib::MathUtil | [inline, static] |
Min(float value1, float value2) | Axiom::MathLib::MathUtil | [inline, static] |
PointInTri2D(float px, float py, float ax, float ay, float bx, float by, float cx, float cy) | Axiom::MathLib::MathUtil | [inline, static] |
RadiansToDegrees(float radians) | Axiom::MathLib::MathUtil | [inline, static] |
RangeRandom(float min, float max) | Axiom::MathLib::MathUtil | [inline, static] |
Sin(float angle) | Axiom::MathLib::MathUtil | [inline, static] |
Sqrt(float number) | Axiom::MathLib::MathUtil | [inline, static] |
SymmetricRandom() | Axiom::MathLib::MathUtil | [inline, static] |
Tan(float angle) | Axiom::MathLib::MathUtil | [inline, static] |
UnitRandom() | Axiom::MathLib::MathUtil | [inline, static] |