Eigene Dateien/9.Semester/Visualisierung/LU/Volume_Renderer_dec05v2/Volume Renderer/VectorMatrixOp.cpp File Reference

#include "stdafx.h"
#include <stdlib.h>
#include <math.h>
#include "Vector3.h"
#include "VectorMatrixOp.h"

Functions

void addVector (Vector3 *vector, Vector3 *vector1, Vector3 *vector2)
void subtractVector (Vector3 *vector, Vector3 *vector1, Vector3 *vector2)
void multVector (Vector3 *vector, Vector3 *vector1, float scalar)
void scaleVector (Vector3 *vector, Vector3 *vector1, float scalar)
float getSquaredLength (Vector3 *vector)
float getDotProduct (Vector3 *vector1, Vector3 *vector2)
float getDotProduct (Gradient *grad, Vector3 *vector)
void setVector (Vector3 *vector, float x, float y, float z)
 ----------------------------------------------------------------setVector()-
void normalizeVector (Vector3 *vector, Vector3 *vector1)
void calcVectorCrossprodukt (Vector3 *vector, Vector3 *vector1, Vector3 *vector2)
float calcAngle (Vector3 *vector1, Vector3 *vector2)
void rotateVector (Vector3 *vector, Vector3 *vector1, Vector3 *vector2, float angle)
void matrixMulVector (Vector3 *vector, matrix44 *matr, Vector3 *vector1)
void loadIdentity (matrix44 *matrix)
void matrixMulMatrix (matrix44 *matrix, matrix44 *matr1, matrix44 *matr2)
void translateMatrix (matrix44 *matrix, float x_direction, float y_direction, float z_direction)
void scaleMatrix (matrix44 *matrix, float x_direction, float y_direction, float z_direction)
void rotateMatrix (matrix44 *matrix, float x, float y, float z, float angle)

Function Documentation

void addVector ( Vector3 vector,
Vector3 vector1,
Vector3 vector2 
)

VectorOperations.cpp - This file contains the definition of the vector operations.

float calcAngle ( Vector3 vector1,
Vector3 vector2 
)

This returns the angle between two vectors.

Parameters:
vector1 The first vector for calculate the angle.
vector2 The second vector for calculate the angle.
Returns:
The angle the vector.

void calcVectorCrossprodukt ( Vector3 vector,
Vector3 vector1,
Vector3 vector2 
)

float getDotProduct ( Gradient grad,
Vector3 vector 
)

This returns the dot product of the vector.

Parameters:
gradient The gradient for calculate the dot produkt.
vector The second vector for calculate the dot produkt.
Returns:
The dot product of the gradient and vector.

float getDotProduct ( Vector3 vector1,
Vector3 vector2 
)

This returns the dot product of the vector.

Parameters:
vector1 The first vector for calculate the dot produkt.
vector2 The second vector for calculate the dot produkt.
Returns:
The dot product of the vector1 and vector2.

float getSquaredLength ( Vector3 vector  ) 

This returns the squared length of the vector.

Returns:
The squared length of the vector.

void loadIdentity ( matrix44 matrix  ) 

This sets the identity matrix.

Parameters:
matrix The matrix to reset to the identity matrix.

void matrixMulMatrix ( matrix44 matrix,
matrix44 matr1,
matrix44 matr2 
)

This multiplies a matrix with another matrix.

Parameters:
matrix The matrix for calculate the produkt.
matr1 The first matrix for the multiplication.
matr2 The second matrix for the multiplication.

void matrixMulVector ( Vector3 vector,
matrix44 matr,
Vector3 vector1 
)

This returns a vector multiplied with a matrix.

Parameters:
vector The vector for calculate produkt.
matr The matrix to multiplie with the vector.
vector1 The vector to multiplie with the matrix.
Returns:
vector The produkt of matrix * vector.

void multVector ( Vector3 vector,
Vector3 vector1,
float  scalar 
)

void normalizeVector ( Vector3 vector1,
Vector3 vector2 
)

This normalizes the vector

Parameters:
vector In this parameter the result of the normalization will be stored.
vector1 The vector to normalize.

void rotateMatrix ( matrix44 matrix,
float  x,
float  y,
float  z,
float  angle 
)

This rotates a matrix on the specified point around the specified angle.

Parameters:
x The x coordinate of the point.
y The y coordinate of the point.
z The z coordinate of the point.
angle The rotation angle.

void rotateVector ( Vector3 vector,
Vector3 vector1,
Vector3 vector2,
float  angle 
)

This returns the vector rotated in the direction of vector2 and the specified angle.

Parameters:
vector1 The vector which should be rotated.
vector2 The dirction vector of the rotation.
angle The rotation angle.
Returns:
vector The rotated vector.

void scaleMatrix ( matrix44 matrix,
float  x_direction,
float  y_direction,
float  z_direction 
)

This scales a matrix with the specified scale factors of each direction.

Parameters:
x_direction The scale factor along the x-direction.
y_direction The scale factor along the y-direction.
z_direction The scale factor along the z-direction.

void scaleVector ( Vector3 vector,
Vector3 vector1,
float  scalar 
)

void setVector ( Vector3 vector,
float  x,
float  y,
float  z 
)

----------------------------------------------------------------setVector()-

----------------------------------------------------------------setVector()-

This sets the values of the vector.

Parameters:
vector The vector in which the values should be inserted.
x The new x coordinate.
y The new y coordinate.
z The new z coordinate.

void subtractVector ( Vector3 vector,
Vector3 vector1,
Vector3 vector2 
)

Operator overoading of - to subtract vectors.

Parameters:
vector1 The first vector to subtract.
vector2 The second vector to subtract.

void translateMatrix ( matrix44 matrix,
float  x_direction,
float  y_direction,
float  z_direction 
)

This translates a matrix to the specified location.

Parameters:
x_direction The direction along the x-axis.
y_direction The direction along the y-axis.
z_direction The direction along the z-axis.


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