bind() | LUVis::FrameBuffer | |
buffer01 | LUVis::FrameBuffer | [private] |
buildTextureFramebuffer(int buffer, Texture2D^texture) | LUVis::FrameBuffer | |
CheckStatus() | LUVis::FrameBuffer | |
destroy() | LUVis::FrameBuffer | |
drawBuffer(Texture2D^texture) | LUVis::FrameBuffer | |
FrameBuffer(void) | LUVis::FrameBuffer | |
initialize(int buffer, Texture2D^texture) | LUVis::FrameBuffer | [private] |
Object | LUVis::FrameBuffer | [private] |
readBuffer(Texture2D^texture) | LUVis::FrameBuffer | |
tex01 | LUVis::FrameBuffer | [private] |
unbind() | LUVis::FrameBuffer | |
~FrameBuffer(void) | LUVis::FrameBuffer |