#include <Framebuffer.h>
Public Member Functions | |
| FrameBuffer (void) | |
| ~FrameBuffer (void) | |
| void | bind () |
| void | unbind () |
| void | drawBuffer (Texture2D^texture) |
| void | readBuffer (Texture2D^texture) |
| void | CheckStatus () |
| void | buildTextureFramebuffer (int buffer, Texture2D^texture) |
| void | destroy () |
Private Member Functions | |
| void | initialize (int buffer, Texture2D^texture) |
Private Attributes | |
| GLuint | Object |
| Texture2D | tex01 |
| GLuint | buffer01 |
| FrameBuffer::FrameBuffer | ( | void | ) |
| FrameBuffer::~FrameBuffer | ( | void | ) |
| void FrameBuffer::bind | ( | ) |
| void FrameBuffer::buildTextureFramebuffer | ( | int | buffer, | |
| Texture2D^ | texture | |||
| ) |
| void FrameBuffer::CheckStatus | ( | ) |
| void FrameBuffer::destroy | ( | ) |
| void FrameBuffer::drawBuffer | ( | Texture2D^ | texture | ) |
| void FrameBuffer::initialize | ( | int | buffer, | |
| Texture2D^ | texture | |||
| ) | [private] |
| void FrameBuffer::readBuffer | ( | Texture2D^ | texture | ) |
| void FrameBuffer::unbind | ( | ) |
GLuint LUVis::FrameBuffer::buffer01 [private] |
GLuint LUVis::FrameBuffer::Object [private] |
Texture2D LUVis::FrameBuffer::tex01 [private] |
1.4.7