#include <windows.h>
#include <iostream>
#include <math.h>
#include <tchar.h>
#include "glew/glew.h"
#include "glut/glut.h"
#include "glut/glext.h"
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include "CommonMethods.h"
Defines | |
#define | VC_EXTRALEAN |
#define | WINVER 0x0400 |
#define | _WIN32_WINNT 0x0400 |
#define | _WIN32_WINDOWS 0x0410 |
#define | _ATL_CSTRING_EXPLICIT_CONSTRUCTORS |
#define | _AFX_ALL_WARNINGS |
#define | PI 3.14159265358979323846f |
Variables | |
const int | LOG_LEVEL = LOG_LEVEL_MINOR_INFO |
const char | LUVIS_NAME [] = "LU Visualisierung 2006" |
const char | LUVIS_VERSION [] = "0.2" |
const GLfloat | PERSP_FIELDOFVIEW = 45.0f |
const GLfloat | PERSP_NEARCLIPPING = 0.1f |
const GLfloat | PERSP_FARCLIPPING = 100.0f |
const bool | VIEWING_ALLOW_PAN = true |
const bool | VIEWING_ALLOW_ZOOM = true |
const bool | VIEWING_ALLOW_ROTATE = true |
const bool | TRANSFER_POINTS_BOUNDINGBOX = true |
const int | TRANSFER_POINTS_OFFSET = 3 |
const int | TRANSFER_COLOR_DATARANGE = 4096 |
const bool | TRANSFER_ENABLE_OPACITY = true |
const char | SHADER_PARAM_FRAGMENT_NAME [] = "RendererParamFragment.glsl" |
const char | SHADER_PARAM_VERTEX_NAME [] = "RendererParamVertex.glsl" |
const char | SHADER_ARROWPLOT_FRAGMENT_NAME [] = "RendererArrowPlotFragment.glsl" |
const char | SHADER_ARROWPLOT_VERTEX_NAME [] = "RendererArrowPlotVertex.glsl" |
const char | SHADER_GRID_FRAGMENT_NAME [] = "RendererGridFragment.glsl" |
const char | SHADER_GRID_VERTEX_NAME [] = "RendererGridVertex.glsl" |
const char | SHADER_APPLYGRID_FRAGMENT_NAME [] = "RendererApplyGridFragment.glsl" |
const char | SHADER_APPLYGRID_VERTEX_NAME [] = "RendererApplyGridVertex.glsl" |
#define _AFX_ALL_WARNINGS |
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS |
#define _WIN32_WINDOWS 0x0410 |
#define _WIN32_WINNT 0x0400 |
#define PI 3.14159265358979323846f |
#define VC_EXTRALEAN |
#define WINVER 0x0400 |
const int LOG_LEVEL = LOG_LEVEL_MINOR_INFO |
const char LUVIS_NAME[] = "LU Visualisierung 2006" |
const char LUVIS_VERSION[] = "0.2" |
const GLfloat PERSP_FARCLIPPING = 100.0f |
const GLfloat PERSP_FIELDOFVIEW = 45.0f |
const GLfloat PERSP_NEARCLIPPING = 0.1f |
const char SHADER_APPLYGRID_FRAGMENT_NAME[] = "RendererApplyGridFragment.glsl" |
const char SHADER_APPLYGRID_VERTEX_NAME[] = "RendererApplyGridVertex.glsl" |
const char SHADER_ARROWPLOT_FRAGMENT_NAME[] = "RendererArrowPlotFragment.glsl" |
const char SHADER_ARROWPLOT_VERTEX_NAME[] = "RendererArrowPlotVertex.glsl" |
const char SHADER_GRID_FRAGMENT_NAME[] = "RendererGridFragment.glsl" |
const char SHADER_GRID_VERTEX_NAME[] = "RendererGridVertex.glsl" |
const char SHADER_PARAM_FRAGMENT_NAME[] = "RendererParamFragment.glsl" |
const char SHADER_PARAM_VERTEX_NAME[] = "RendererParamVertex.glsl" |
const int TRANSFER_COLOR_DATARANGE = 4096 |
const bool TRANSFER_ENABLE_OPACITY = true |
const bool TRANSFER_POINTS_BOUNDINGBOX = true |
const int TRANSFER_POINTS_OFFSET = 3 |
const bool VIEWING_ALLOW_PAN = true |
const bool VIEWING_ALLOW_ROTATE = true |
const bool VIEWING_ALLOW_ZOOM = true |