D:/Eigene Dateien/TU Wien/LUVis/src/stdafx.h File Reference

#include <windows.h>
#include <iostream>
#include <math.h>
#include <tchar.h>
#include "glew/glew.h"
#include "glut/glut.h"
#include "glut/glext.h"
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include "CommonMethods.h"

Defines

#define VC_EXTRALEAN
#define WINVER   0x0400
#define _WIN32_WINNT   0x0400
#define _WIN32_WINDOWS   0x0410
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
#define _AFX_ALL_WARNINGS
#define PI   3.14159265358979323846f

Variables

const int LOG_LEVEL = LOG_LEVEL_MINOR_INFO
const char LUVIS_NAME [] = "LU Visualisierung 2006"
const char LUVIS_VERSION [] = "0.2"
const GLfloat PERSP_FIELDOFVIEW = 45.0f
const GLfloat PERSP_NEARCLIPPING = 0.1f
const GLfloat PERSP_FARCLIPPING = 100.0f
const bool VIEWING_ALLOW_PAN = true
const bool VIEWING_ALLOW_ZOOM = true
const bool VIEWING_ALLOW_ROTATE = true
const bool TRANSFER_POINTS_BOUNDINGBOX = true
const int TRANSFER_POINTS_OFFSET = 3
const int TRANSFER_COLOR_DATARANGE = 4096
const bool TRANSFER_ENABLE_OPACITY = true
const char SHADER_PARAM_FRAGMENT_NAME [] = "RendererParamFragment.glsl"
const char SHADER_PARAM_VERTEX_NAME [] = "RendererParamVertex.glsl"
const char SHADER_ARROWPLOT_FRAGMENT_NAME [] = "RendererArrowPlotFragment.glsl"
const char SHADER_ARROWPLOT_VERTEX_NAME [] = "RendererArrowPlotVertex.glsl"
const char SHADER_GRID_FRAGMENT_NAME [] = "RendererGridFragment.glsl"
const char SHADER_GRID_VERTEX_NAME [] = "RendererGridVertex.glsl"
const char SHADER_APPLYGRID_FRAGMENT_NAME [] = "RendererApplyGridFragment.glsl"
const char SHADER_APPLYGRID_VERTEX_NAME [] = "RendererApplyGridVertex.glsl"

Define Documentation

#define _AFX_ALL_WARNINGS

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS

#define _WIN32_WINDOWS   0x0410

#define _WIN32_WINNT   0x0400

#define PI   3.14159265358979323846f

#define VC_EXTRALEAN

#define WINVER   0x0400


Variable Documentation

const int LOG_LEVEL = LOG_LEVEL_MINOR_INFO

const char LUVIS_NAME[] = "LU Visualisierung 2006"

const char LUVIS_VERSION[] = "0.2"

const GLfloat PERSP_FARCLIPPING = 100.0f

const GLfloat PERSP_FIELDOFVIEW = 45.0f

const GLfloat PERSP_NEARCLIPPING = 0.1f

const char SHADER_APPLYGRID_FRAGMENT_NAME[] = "RendererApplyGridFragment.glsl"

const char SHADER_APPLYGRID_VERTEX_NAME[] = "RendererApplyGridVertex.glsl"

const char SHADER_ARROWPLOT_FRAGMENT_NAME[] = "RendererArrowPlotFragment.glsl"

const char SHADER_ARROWPLOT_VERTEX_NAME[] = "RendererArrowPlotVertex.glsl"

const char SHADER_GRID_FRAGMENT_NAME[] = "RendererGridFragment.glsl"

const char SHADER_GRID_VERTEX_NAME[] = "RendererGridVertex.glsl"

const char SHADER_PARAM_FRAGMENT_NAME[] = "RendererParamFragment.glsl"

const char SHADER_PARAM_VERTEX_NAME[] = "RendererParamVertex.glsl"

const int TRANSFER_COLOR_DATARANGE = 4096

const bool TRANSFER_ENABLE_OPACITY = true

const bool TRANSFER_POINTS_BOUNDINGBOX = true

const int TRANSFER_POINTS_OFFSET = 3

const bool VIEWING_ALLOW_PAN = true

const bool VIEWING_ALLOW_ROTATE = true

const bool VIEWING_ALLOW_ZOOM = true


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