src/Matrix.h

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00001 #pragma once
00002 
00003 #include "Vector.h"
00004 #include "Quaternion.h"
00005 
00006 // 4x4 Matrix class
00007 class Matrix
00008 {
00009 public:
00010 
00011 
00012         Matrix()
00013         {
00014                 m_vfElements.m_vfElements16[0]=m_vfElements.m_vfElements16[5]=m_vfElements.m_vfElements16[10]=m_vfElements.m_vfElements16[15]=1.0f;
00015                 m_vfElements.m_vfElements16[1]=m_vfElements.m_vfElements16[2]=m_vfElements.m_vfElements16[3]=m_vfElements.m_vfElements16[4]=m_vfElements.m_vfElements16[6]=m_vfElements.m_vfElements16[7]=m_vfElements.m_vfElements16[8]=m_vfElements.m_vfElements16[9]=m_vfElements.m_vfElements16[11]=m_vfElements.m_vfElements16[12]=m_vfElements.m_vfElements16[13]=m_vfElements.m_vfElements16[14]=0.0f;
00016         };
00017 
00018 
00022         Matrix( const float & fElement0, const float & fElement4, const float & fElement8,  const float & fElement12,
00023                                         const float & fElement1, const float & fElement5, const float & fElement9,  const float & fElement13,
00024                                         const float & fElement2, const float & fElement6, const float & fElement10, const float & fElement14,
00025                                         const float & fElement3, const float & fElement7, const float & fElement11, const float & fElement15 )
00026         {
00027                 m_vfElements.m_vfElements16[0]=fElement0; m_vfElements.m_vfElements16[4]=fElement4; m_vfElements.m_vfElements16[8]=fElement8;   m_vfElements.m_vfElements16[12]=fElement12;
00028                 m_vfElements.m_vfElements16[1]=fElement1; m_vfElements.m_vfElements16[5]=fElement5; m_vfElements.m_vfElements16[9]=fElement9;   m_vfElements.m_vfElements16[13]=fElement13;
00029                 m_vfElements.m_vfElements16[2]=fElement2; m_vfElements.m_vfElements16[6]=fElement6; m_vfElements.m_vfElements16[10]=fElement10; m_vfElements.m_vfElements16[14]=fElement14;
00030                 m_vfElements.m_vfElements16[3]=fElement3; m_vfElements.m_vfElements16[7]=fElement7; m_vfElements.m_vfElements16[11]=fElement11; m_vfElements.m_vfElements16[15]=fElement15;
00031         };
00032 
00033 
00034         Matrix(const Vector & vecOne, const Vector & vecTwo, const Vector & vecThree, const Vector & vecFour = Vector(0.0f,0.0f,0.0f))
00035         {
00036                 
00037                 m_vfElements.m_vfElements16[0]=vecOne.GetX(); m_vfElements.m_vfElements16[4]=vecOne.GetY();  m_vfElements.m_vfElements16[8]=vecOne.GetZ();  m_vfElements.m_vfElements16[12]=0.0f;
00038                 m_vfElements.m_vfElements16[1]=vecTwo.GetX(); m_vfElements.m_vfElements16[5]=vecTwo.GetY();  m_vfElements.m_vfElements16[9]=vecTwo.GetZ();  m_vfElements.m_vfElements16[13]=0.0f;
00039                 m_vfElements.m_vfElements16[2]=vecThree.GetX(); m_vfElements.m_vfElements16[6]=vecThree.GetY(); m_vfElements.m_vfElements16[10]=vecThree.GetZ(); m_vfElements.m_vfElements16[14]=0.0f;
00040                 m_vfElements.m_vfElements16[3]=0.0f; m_vfElements.m_vfElements16[7]=0.0f; m_vfElements.m_vfElements16[11]=0.0f; m_vfElements.m_vfElements16[15]=1.0f;   
00041         };
00042 
00043         Matrix(const float *pElements)
00044         {
00045                 memcpy((void*)m_vfElements.m_vfElements16, (void *)pElements, 16*sizeof(float));
00046         };
00047 
00048         Matrix(const float vfElements[4][4])
00049         {
00050                 memcpy((void*)m_vfElements.m_vfElements16, (void *)vfElements, 16*sizeof(float));
00051         };
00052 
00053         Matrix(const Quaternion & quaRotation)
00054         {
00055                 m_vfElements.m_vfElements16[0]=m_vfElements.m_vfElements16[5]=m_vfElements.m_vfElements16[10]=m_vfElements.m_vfElements16[15]=1.0f;
00056                 m_vfElements.m_vfElements16[1]=m_vfElements.m_vfElements16[2]=m_vfElements.m_vfElements16[3]=m_vfElements.m_vfElements16[4]=m_vfElements.m_vfElements16[6]=m_vfElements.m_vfElements16[7]=m_vfElements.m_vfElements16[8]=m_vfElements.m_vfElements16[9]=m_vfElements.m_vfElements16[11]=m_vfElements.m_vfElements16[12]=m_vfElements.m_vfElements16[13]=m_vfElements.m_vfElements16[14]=0.0f;
00057                 rotate(quaRotation);
00058         };
00059 
00060         ~Matrix()
00061         {
00062         };
00063 
00064         void Set(const float *pElements)
00065         {
00066                 memcpy((void*)m_vfElements.m_vfElements16, (void *)pElements, 16*sizeof(float));
00067         };
00068 
00069     void clearMatrix()
00070         {
00071                 m_vfElements.m_vfElements16[0]=m_vfElements.m_vfElements16[5]=m_vfElements.m_vfElements16[10]=m_vfElements.m_vfElements16[15]=1.0f;
00072                 m_vfElements.m_vfElements16[1]=m_vfElements.m_vfElements16[2]=m_vfElements.m_vfElements16[3]=m_vfElements.m_vfElements16[4]=m_vfElements.m_vfElements16[6]=m_vfElements.m_vfElements16[7]=m_vfElements.m_vfElements16[8]=m_vfElements.m_vfElements16[9]=m_vfElements.m_vfElements16[11]=m_vfElements.m_vfElements16[12]=m_vfElements.m_vfElements16[13]=m_vfElements.m_vfElements16[14]=0.0f;
00073         };
00074 
00075         const float * Get() const
00076         {
00077                 return (float *) m_vfElements.m_vfElements16;
00078         };
00079 
00080         void Set(const unsigned int i, const unsigned int j, const float & fValue)
00081         {
00082                 m_vfElements.m_vfElements44[i][j] = fValue;
00083         };
00084 
00085         const float & Get(const unsigned int i, const unsigned int j) const
00086         {
00087                 return m_vfElements.m_vfElements44[i][j];
00088         };
00089 
00093         const float & Get(const unsigned int i) const
00094         {
00095                 return m_vfElements.m_vfElements16[i];
00096         };
00097 
00098         void SetRow(const unsigned int i, const float vfValues[4])
00099         {
00100                 m_vfElements.m_vfElements16[ i+0] = vfValues[0];
00101                 m_vfElements.m_vfElements16[ i+4] = vfValues[1];
00102                 m_vfElements.m_vfElements16[ i+8] = vfValues[2];
00103                 m_vfElements.m_vfElements16[i+12] = vfValues[3];        
00104         };
00105 
00106         void SetColumn(const unsigned int i, const float vfValues[4])
00107         {
00108                 m_vfElements.m_vfElements16[i*4+0] = vfValues[0];
00109                 m_vfElements.m_vfElements16[i*4+1] = vfValues[1];
00110                 m_vfElements.m_vfElements16[i*4+2] = vfValues[2];
00111                 m_vfElements.m_vfElements16[i*4+3] = vfValues[3];
00112         };
00113 
00114         void SetRow(const unsigned int i, const Vector & vecVector)
00115         {
00116                 m_vfElements.m_vfElements16[ i+0] = vecVector.GetX();
00117                 m_vfElements.m_vfElements16[ i+4] = vecVector.GetY();
00118                 m_vfElements.m_vfElements16[ i+8] = vecVector.GetZ();
00119         };
00120 
00121         void SetColumn(const unsigned int i, const Vector & vecVector)
00122         {
00123                 m_vfElements.m_vfElements16[i*4+0] = vecVector.GetX();
00124                 m_vfElements.m_vfElements16[i*4+1] = vecVector.GetY();
00125                 m_vfElements.m_vfElements16[i*4+2] = vecVector.GetZ();
00126         };
00127 
00128         float & operator()(const unsigned int i, const unsigned int j)
00129         {
00130                 return m_vfElements.m_vfElements44[i][j];
00131         };
00132 
00133         const float & operator()(const unsigned int i, const unsigned int j) const
00134         {
00135                 return m_vfElements.m_vfElements44[i][j];
00136         };
00137 
00138         void SetTranslation(const Vector & vecTranslation)
00139         {
00140                 m_vfElements.m_vfElements16[12] = vecTranslation.GetX();
00141                 m_vfElements.m_vfElements16[13] = vecTranslation.GetY();
00142                 m_vfElements.m_vfElements16[14] = vecTranslation.GetZ();
00143                 m_vfElements.m_vfElements16[15] = 1.0f;
00144         };
00145 
00146         const Vector GetTranslation() const
00147         {
00148                 return Vector(m_vfElements.m_vfElements16[12],m_vfElements.m_vfElements16[13],m_vfElements.m_vfElements16[14]);
00149         };
00150 
00151         const Quaternion GetRotation() const
00152         {
00153                 const float fTrace = m_vfElements.m_vfElements16[0] + m_vfElements.m_vfElements16[5] + m_vfElements.m_vfElements16[10] + 1.0f;
00154 
00155                 if (fTrace > 0.0f)
00156                 {
00157                         const float fS = 0.5f / sqrt(fTrace);
00158                         const float fW = 0.25f / fS;
00159                         const float fX = ( m_vfElements.m_vfElements16[6] - m_vfElements.m_vfElements16[9] ) * fS;
00160                         const float fY = ( m_vfElements.m_vfElements16[8] - m_vfElements.m_vfElements16[2] ) * fS;
00161                         const float fZ = ( m_vfElements.m_vfElements16[1] - m_vfElements.m_vfElements16[4] ) * fS;
00162                         return Quaternion(Vector(fX,fY,fZ).GetNormalized(),fW);
00163                 }
00164                 else
00165                 {
00166                         const float fMaximum = std::max(m_vfElements.m_vfElements44[0][0],std::max(m_vfElements.m_vfElements44[1][1],m_vfElements.m_vfElements44[2][2]));
00167 
00168                         if (fMaximum == m_vfElements.m_vfElements44[0][0])
00169                         {
00170                                 const float fS  = sqrtf( 1.0f + m_vfElements.m_vfElements16[0] - m_vfElements.m_vfElements16[5] - m_vfElements.m_vfElements16[10] ) * 2.0f;
00171                                 const float fX = 0.5f / fS;
00172                                 const float fY = (m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[1] ) / fS;
00173                                 const float fZ = (m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[2] ) / fS;
00174                                 const float fW = (m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[6] ) / fS;
00175                                 return Quaternion(Vector(fX,fY,fZ).GetNormalized(),fW);
00176                         }
00177                         else if (fMaximum == m_vfElements.m_vfElements44[1][1])
00178                         {
00179                                 const float fS  = sqrtf( 1.0f + m_vfElements.m_vfElements16[5] - m_vfElements.m_vfElements16[0] - m_vfElements.m_vfElements16[10] ) * 2.0f;
00180                                 const float fX = (m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[1] ) / fS;
00181                                 const float fY = 0.5f / fS;
00182                                 const float fZ = (m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[6] ) / fS;
00183                                 const float fW = (m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[2] ) / fS;
00184                                 return Quaternion(Vector(fX,fY,fZ).GetNormalized(),fW);
00185                         }
00186                         else
00187                         {
00188                                 const float fS  = sqrtf( 1.0f + m_vfElements.m_vfElements16[10] - m_vfElements.m_vfElements16[0] - m_vfElements.m_vfElements16[5] ) * 2.0f;
00189                                 const float fX = (m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[2] ) / fS;
00190                                 const float fY = (m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[6] ) / fS;
00191                                 const float fZ = 0.5f / fS;
00192                                 const float fW = (m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[1] ) / fS;
00193                                 return Quaternion(Vector(fX,fY,fZ).GetNormalized(),fW);
00194                         }
00195                 }
00196         };
00197 
00198         const Matrix GetTranslated(const Vector & vecTranslation) const
00199         {
00200                 return (*this) * Matrix(1.0f,0.0f,0.0f,vecTranslation.GetX(), 0.0f,1.0f,0.0f,vecTranslation.GetY(), 0.0f,0.0f,1.0f,vecTranslation.GetZ(), 0.0f, 0.0f,0.0f,1.0f);
00201         };
00202 
00203         void translate(const Vector &vecTranslation)
00204         {
00205                 *this = GetTranslated(vecTranslation);
00206         };
00207 
00208         const Matrix GetScaled(const Vector &vecScale) const
00209         {
00210                 return (*this) *        Matrix( vecScale.GetX(),0.0f,0.0f,0.0f, 0.0f,vecScale.GetY(),0.0f,0.0f, 0.0f,0.0f,vecScale.GetZ(),0.0f, 0.0f,0.0f,0.0f,1.0f);
00211         };
00212 
00213         void scale(const Vector &vecScale)
00214         {
00215                 *this = GetScaled(vecScale);
00216         };
00217 
00218         const Matrix GetRotated(const Quaternion & quaRotation) const
00219         {
00220                 const float fXX = quaRotation.GetVector().GetX() * quaRotation.GetVector().GetX();
00221                 const float fXY = quaRotation.GetVector().GetX() * quaRotation.GetVector().GetY();
00222                 const float fXZ = quaRotation.GetVector().GetX() * quaRotation.GetVector().GetZ();
00223                 const float fXW = quaRotation.GetVector().GetX() * quaRotation.GetScalar();
00224                 const float fYY = quaRotation.GetVector().GetY() * quaRotation.GetVector().GetY();
00225                 const float fYZ = quaRotation.GetVector().GetY() * quaRotation.GetVector().GetZ();
00226                 const float fYW = quaRotation.GetVector().GetY() * quaRotation.GetScalar();
00227                 const float fZZ = quaRotation.GetVector().GetZ() * quaRotation.GetVector().GetZ();
00228                 const float fZW = quaRotation.GetVector().GetZ() * quaRotation.GetScalar();
00229 
00230                 return (*this) * Matrix(1.0f - 2.0f * (fYY + fZZ), 2.0f * (fXY - fZW), 2.0f * (fXZ + fYW), 0.0f,  2.0f * (fXY + fZW), 1.0f - 2.0f * (fXX + fZZ), 2.0f * (fYZ - fXW), 0.0f, 2.0f * (fXZ - fYW), 2.0f * (fYZ + fXW), 1.0f - 2.0f * (fXX + fYY), 0.0f,     0.0f, 0.0f, 0.0f, 1.0f);
00231         };
00232 
00233         void rotate(const Quaternion & quaRotation)
00234         {
00235                 *this = GetRotated(quaRotation);
00236         };
00237 
00238         const Matrix GetInverse() const
00239         {
00240                 const float fTmp1 = m_vfElements.m_vfElements44[2][2]*m_vfElements.m_vfElements44[3][3];
00241                 const float fTmp2 = m_vfElements.m_vfElements44[0][1]*fTmp1;
00242                 const float fTmp4 = m_vfElements.m_vfElements44[2][3]*m_vfElements.m_vfElements44[3][2];
00243                 const float fTmp5 = m_vfElements.m_vfElements44[0][1]*fTmp4;
00244                 const float fTmp6 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[3][3];
00245                 const float fTmp7 = m_vfElements.m_vfElements44[2][1]*fTmp6;
00246                 const float fTmp8 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[3][2];
00247                 const float fTmp9 = m_vfElements.m_vfElements44[2][1]*fTmp8;
00248                 const float fTmp11 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[2][3];
00249                 const float fTmp12 = m_vfElements.m_vfElements44[3][1]*fTmp11;
00250                 const float fTmp14 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[2][2];
00251                 const float fTmp15 = m_vfElements.m_vfElements44[3][1]*fTmp14;
00252                 const float fTmp17 = m_vfElements.m_vfElements44[1][1]*fTmp1;
00253                 const float fTmp19 = m_vfElements.m_vfElements44[1][1]*fTmp4;
00254                 const float fTmp22 = m_vfElements.m_vfElements44[1][2]*m_vfElements.m_vfElements44[3][3];
00255                 const float fTmp23 = m_vfElements.m_vfElements44[2][1]*fTmp22;
00256                 const float fTmp26 = m_vfElements.m_vfElements44[1][3]*m_vfElements.m_vfElements44[3][2];
00257                 const float fTmp27 = m_vfElements.m_vfElements44[2][1]*fTmp26;
00258                 const float fTmp29 = m_vfElements.m_vfElements44[1][2]*m_vfElements.m_vfElements44[2][3];
00259                 const float fTmp30 = m_vfElements.m_vfElements44[3][1]*fTmp29;
00260                 const float fTmp32 = m_vfElements.m_vfElements44[1][3]*m_vfElements.m_vfElements44[2][2];
00261                 const float fTmp33 = m_vfElements.m_vfElements44[3][1]*fTmp32;
00262                 const float fTmp48 = m_vfElements.m_vfElements44[0][1]*fTmp22;
00263                 const float fTmp50 = m_vfElements.m_vfElements44[0][1]*fTmp26;
00264                 const float fTmp53 = m_vfElements.m_vfElements44[1][1]*fTmp6;
00265                 const float fTmp56 = m_vfElements.m_vfElements44[1][1]*fTmp8;
00266                 const float fTmp58 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[1][3];
00267                 const float fTmp59 = m_vfElements.m_vfElements44[3][1]*fTmp58;
00268                 const float fTmp61 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[1][2];
00269                 const float fTmp62 = m_vfElements.m_vfElements44[3][1]*fTmp61;
00270                 const float fTmp66 = m_vfElements.m_vfElements44[0][1]*fTmp29;
00271                 const float fTmp69 = m_vfElements.m_vfElements44[0][1]*fTmp32;
00272                 const float fTmp71 = m_vfElements.m_vfElements44[1][1]*fTmp11;
00273                 const float fTmp73 = m_vfElements.m_vfElements44[1][1]*fTmp14;
00274                 const float fTmp76 = m_vfElements.m_vfElements44[2][1]*fTmp58;
00275                 const float fTmp79 = m_vfElements.m_vfElements44[2][1]*fTmp61;
00276                 const float fTmp84 = 1.0f/(m_vfElements.m_vfElements44[0][0]*fTmp17-m_vfElements.m_vfElements44[0][0]*fTmp19-m_vfElements.m_vfElements44[0][0]*fTmp23+m_vfElements.m_vfElements44[0][0]*fTmp27+m_vfElements.m_vfElements44[0][0]*fTmp30-m_vfElements.m_vfElements44[0][0]*fTmp33-m_vfElements.m_vfElements44[1][0]*fTmp2+m_vfElements.m_vfElements44[1][0]*fTmp5+m_vfElements.m_vfElements44[1][0]*fTmp7-m_vfElements.m_vfElements44[1][0]*fTmp9-m_vfElements.m_vfElements44[1][0]*fTmp12+m_vfElements.m_vfElements44[1][0]*fTmp15+m_vfElements.m_vfElements44[2][0]*fTmp48-m_vfElements.m_vfElements44[2][0]*fTmp50-m_vfElements.m_vfElements44[2][0]*fTmp53+m_vfElements.m_vfElements44[2][0]*fTmp56+m_vfElements.m_vfElements44[2][0]*fTmp59-m_vfElements.m_vfElements44[2][0]*fTmp62-m_vfElements.m_vfElements44[3][0]*fTmp66+m_vfElements.m_vfElements44[3][0]*fTmp69+m_vfElements.m_vfElements44[3][0]*fTmp71-m_vfElements.m_vfElements44[3][0]*fTmp73-m_vfElements.m_vfElements44[3][0]*fTmp76+m_vfElements.m_vfElements44[3][0]*fTmp79);
00277                 const float fTmp116 = m_vfElements.m_vfElements44[2][1]*m_vfElements.m_vfElements44[3][2];
00278                 const float fTmp118 = m_vfElements.m_vfElements44[2][2]*m_vfElements.m_vfElements44[3][1];
00279                 const float fTmp121 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[3][2];
00280                 const float fTmp124 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[3][1];
00281                 const float fTmp126 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[2][2];
00282                 const float fTmp128 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[2][1];
00283                 const float fTmp133 = m_vfElements.m_vfElements44[2][1]*m_vfElements.m_vfElements44[3][3];
00284                 const float fTmp135 = m_vfElements.m_vfElements44[2][3]*m_vfElements.m_vfElements44[3][1];
00285                 const float fTmp138 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[3][3];
00286                 const float fTmp141 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[3][1];
00287                 const float fTmp143 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[2][3];
00288                 const float fTmp145 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[2][1];
00289                 const float fTmp151 = m_vfElements.m_vfElements44[1][1]*m_vfElements.m_vfElements44[2][2];
00290                 const float fTmp153 = m_vfElements.m_vfElements44[1][2]*m_vfElements.m_vfElements44[2][1];
00291                 const float fTmp159 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[1][2];
00292                 const float fTmp161 = m_vfElements.m_vfElements44[0][2]*m_vfElements.m_vfElements44[1][1];
00293                 const float fTmp166 = m_vfElements.m_vfElements44[1][1]*m_vfElements.m_vfElements44[3][3];
00294                 const float fTmp168 = m_vfElements.m_vfElements44[1][3]*m_vfElements.m_vfElements44[3][1];
00295                 const float fTmp174 = m_vfElements.m_vfElements44[0][1]*m_vfElements.m_vfElements44[1][3];
00296                 const float fTmp176 = m_vfElements.m_vfElements44[0][3]*m_vfElements.m_vfElements44[1][1];
00297                 const float fTmp187 = m_vfElements.m_vfElements44[1][1]*m_vfElements.m_vfElements44[2][3];
00298                 const float fTmp189 = m_vfElements.m_vfElements44[1][3]*m_vfElements.m_vfElements44[2][1];
00299                 const float fTmp212 = m_vfElements.m_vfElements44[1][1]*m_vfElements.m_vfElements44[3][2];
00300                 const float fTmp214 = m_vfElements.m_vfElements44[1][2]*m_vfElements.m_vfElements44[3][1];
00301                 
00302                 Matrix matNew;
00303                 matNew.m_vfElements.m_vfElements44[0][1] = (-fTmp2+fTmp5+fTmp7-fTmp9-fTmp12+fTmp15)*fTmp84;
00304                 matNew.m_vfElements.m_vfElements44[0][2] = -(-fTmp48+fTmp50+fTmp53-fTmp56-fTmp59+fTmp62)*fTmp84;
00305                 matNew.m_vfElements.m_vfElements44[1][2] = -(m_vfElements.m_vfElements44[0][0]*fTmp22-m_vfElements.m_vfElements44[0][0]*fTmp26-m_vfElements.m_vfElements44[1][0]*fTmp6+m_vfElements.m_vfElements44[1][0]*fTmp8+m_vfElements.m_vfElements44[3][0]*fTmp58-m_vfElements.m_vfElements44[3][0]*fTmp61)*fTmp84;
00306                 matNew.m_vfElements.m_vfElements44[1][3] = -(-m_vfElements.m_vfElements44[0][0]*fTmp29+m_vfElements.m_vfElements44[0][0]*fTmp32+m_vfElements.m_vfElements44[1][0]*fTmp11-m_vfElements.m_vfElements44[1][0]*fTmp14-m_vfElements.m_vfElements44[2][0]*fTmp58+m_vfElements.m_vfElements44[2][0]*fTmp61)*fTmp84;
00307                 matNew.m_vfElements.m_vfElements44[3][1] = (m_vfElements.m_vfElements44[0][0]*fTmp116-m_vfElements.m_vfElements44[0][0]*fTmp118-m_vfElements.m_vfElements44[2][0]*fTmp121+m_vfElements.m_vfElements44[2][0]*fTmp124+m_vfElements.m_vfElements44[3][0]*fTmp126-m_vfElements.m_vfElements44[3][0]*fTmp128)*fTmp84;
00308                 matNew.m_vfElements.m_vfElements44[2][1] = -(m_vfElements.m_vfElements44[0][0]*fTmp133-m_vfElements.m_vfElements44[0][0]*fTmp135-m_vfElements.m_vfElements44[2][0]*fTmp138+m_vfElements.m_vfElements44[2][0]*fTmp141+m_vfElements.m_vfElements44[3][0]*fTmp143-m_vfElements.m_vfElements44[3][0]*fTmp145)*fTmp84;
00309                 matNew.m_vfElements.m_vfElements44[3][3] = (m_vfElements.m_vfElements44[0][0]*fTmp151-m_vfElements.m_vfElements44[0][0]*fTmp153-m_vfElements.m_vfElements44[1][0]*fTmp126+m_vfElements.m_vfElements44[1][0]*fTmp128+m_vfElements.m_vfElements44[2][0]*fTmp159-m_vfElements.m_vfElements44[2][0]*fTmp161)*fTmp84;
00310                 matNew.m_vfElements.m_vfElements44[2][2] = (m_vfElements.m_vfElements44[0][0]*fTmp166-m_vfElements.m_vfElements44[0][0]*fTmp168-m_vfElements.m_vfElements44[1][0]*fTmp138+m_vfElements.m_vfElements44[1][0]*fTmp141+m_vfElements.m_vfElements44[3][0]*fTmp174-m_vfElements.m_vfElements44[3][0]*fTmp176)*fTmp84;
00311                 matNew.m_vfElements.m_vfElements44[2][0] = (m_vfElements.m_vfElements44[1][0]*fTmp133-m_vfElements.m_vfElements44[1][0]*fTmp135-m_vfElements.m_vfElements44[2][0]*fTmp166+m_vfElements.m_vfElements44[2][0]*fTmp168+m_vfElements.m_vfElements44[3][0]*fTmp187-m_vfElements.m_vfElements44[3][0]*fTmp189)*fTmp84;
00312                 matNew.m_vfElements.m_vfElements44[1][0] = -(m_vfElements.m_vfElements44[1][0]*fTmp1-m_vfElements.m_vfElements44[1][0]*fTmp4-m_vfElements.m_vfElements44[2][0]*fTmp22+m_vfElements.m_vfElements44[2][0]*fTmp26+m_vfElements.m_vfElements44[3][0]*fTmp29-m_vfElements.m_vfElements44[3][0]*fTmp32)*fTmp84;
00313                 matNew.m_vfElements.m_vfElements44[0][3] = -(fTmp66-fTmp69-fTmp71+fTmp73+fTmp76-fTmp79)*fTmp84;
00314                 matNew.m_vfElements.m_vfElements44[3][2] = -(m_vfElements.m_vfElements44[0][0]*fTmp212-m_vfElements.m_vfElements44[0][0]*fTmp214-m_vfElements.m_vfElements44[1][0]*fTmp121+m_vfElements.m_vfElements44[1][0]*fTmp124+m_vfElements.m_vfElements44[3][0]*fTmp159-m_vfElements.m_vfElements44[3][0]*fTmp161)*fTmp84;
00315                 matNew.m_vfElements.m_vfElements44[0][0] = (fTmp17-fTmp19-fTmp23+fTmp27+fTmp30-fTmp33)*fTmp84;
00316                 matNew.m_vfElements.m_vfElements44[2][3] = -(m_vfElements.m_vfElements44[0][0]*fTmp187-m_vfElements.m_vfElements44[0][0]*fTmp189-m_vfElements.m_vfElements44[1][0]*fTmp143+m_vfElements.m_vfElements44[1][0]*fTmp145+m_vfElements.m_vfElements44[2][0]*fTmp174-m_vfElements.m_vfElements44[2][0]*fTmp176)*fTmp84;
00317                 matNew.m_vfElements.m_vfElements44[3][0] = -(m_vfElements.m_vfElements44[1][0]*fTmp116-m_vfElements.m_vfElements44[1][0]*fTmp118-m_vfElements.m_vfElements44[2][0]*fTmp212+m_vfElements.m_vfElements44[2][0]*fTmp214+m_vfElements.m_vfElements44[3][0]*fTmp151-m_vfElements.m_vfElements44[3][0]*fTmp153)*fTmp84;
00318                 matNew.m_vfElements.m_vfElements44[1][1] = (m_vfElements.m_vfElements44[0][0]*fTmp1-m_vfElements.m_vfElements44[0][0]*fTmp4-m_vfElements.m_vfElements44[2][0]*fTmp6+m_vfElements.m_vfElements44[2][0]*fTmp8+m_vfElements.m_vfElements44[3][0]*fTmp11-m_vfElements.m_vfElements44[3][0]*fTmp14)*fTmp84;
00319 
00320                 return matNew;
00321         };
00322 
00323         void invert()
00324         {
00325                 (*this) = GetInverse();
00326         }
00327 
00328         const Matrix GetTransposed() const
00329         {
00330                 return Matrix(
00331                         m_vfElements.m_vfElements16[0],m_vfElements.m_vfElements16[1],m_vfElements.m_vfElements16[2],m_vfElements.m_vfElements16[3],
00332                         m_vfElements.m_vfElements16[4],m_vfElements.m_vfElements16[5],m_vfElements.m_vfElements16[6],m_vfElements.m_vfElements16[7],
00333                         m_vfElements.m_vfElements16[8],m_vfElements.m_vfElements16[9],m_vfElements.m_vfElements16[10],m_vfElements.m_vfElements16[11],
00334                         m_vfElements.m_vfElements16[12],m_vfElements.m_vfElements16[13],m_vfElements.m_vfElements16[14],m_vfElements.m_vfElements16[15]);
00335         };
00336 
00337         void transpose()
00338         {
00339                 (*this) = GetTransposed();
00340         };
00341 
00342         const Vector GetRotated(const Vector & vecOther) const
00343         {
00344                 return Vector(
00345                         (m_vfElements.m_vfElements16[0]*vecOther.GetX() + m_vfElements.m_vfElements16[4]*vecOther.GetY() + m_vfElements.m_vfElements16[8]*vecOther.GetZ()), 
00346                         (m_vfElements.m_vfElements16[1]*vecOther.GetX() + m_vfElements.m_vfElements16[5]*vecOther.GetY() + m_vfElements.m_vfElements16[9]*vecOther.GetZ()),
00347                         (m_vfElements.m_vfElements16[2]*vecOther.GetX() + m_vfElements.m_vfElements16[6]*vecOther.GetY() + m_vfElements.m_vfElements16[10]*vecOther.GetZ()));
00348         };
00349 
00350         const bool operator==(const Matrix & matOther) const
00351         {
00352                 for (unsigned int i=0;i < 16; i++)
00353                 {
00354                         if (m_vfElements.m_vfElements16[i] != matOther.m_vfElements.m_vfElements16[i])
00355                                 return false;
00356                 }
00357 
00358                 return true;
00359         };
00360 
00361         const bool operator!=(const Matrix & matOther) const
00362         {
00363                 return !(*this == matOther);
00364         };
00365 
00366         const Matrix operator*(const Matrix & matOther) const
00367         {
00368                 return Matrix(
00369                         m_vfElements.m_vfElements16[0]*matOther.m_vfElements.m_vfElements16[0] + m_vfElements.m_vfElements16[4]*matOther.m_vfElements.m_vfElements16[1] + m_vfElements.m_vfElements16[8]*matOther.m_vfElements.m_vfElements16[2] + m_vfElements.m_vfElements16[12]*matOther.m_vfElements.m_vfElements16[3],
00370                         m_vfElements.m_vfElements16[0]*matOther.m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[4]*matOther.m_vfElements.m_vfElements16[5] + m_vfElements.m_vfElements16[8]*matOther.m_vfElements.m_vfElements16[6] + m_vfElements.m_vfElements16[12]*matOther.m_vfElements.m_vfElements16[7],
00371                         m_vfElements.m_vfElements16[0]*matOther.m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[4]*matOther.m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[8]*matOther.m_vfElements.m_vfElements16[10] + m_vfElements.m_vfElements16[12]*matOther.m_vfElements.m_vfElements16[11],
00372                         m_vfElements.m_vfElements16[0]*matOther.m_vfElements.m_vfElements16[12] + m_vfElements.m_vfElements16[4]*matOther.m_vfElements.m_vfElements16[13] + m_vfElements.m_vfElements16[8]*matOther.m_vfElements.m_vfElements16[14] + m_vfElements.m_vfElements16[12]*matOther.m_vfElements.m_vfElements16[15],
00373 
00374                         m_vfElements.m_vfElements16[1]*matOther.m_vfElements.m_vfElements16[0] + m_vfElements.m_vfElements16[5]*matOther.m_vfElements.m_vfElements16[1] + m_vfElements.m_vfElements16[9]*matOther.m_vfElements.m_vfElements16[2] + m_vfElements.m_vfElements16[13]*matOther.m_vfElements.m_vfElements16[3],
00375                         m_vfElements.m_vfElements16[1]*matOther.m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[5]*matOther.m_vfElements.m_vfElements16[5] + m_vfElements.m_vfElements16[9]*matOther.m_vfElements.m_vfElements16[6] + m_vfElements.m_vfElements16[13]*matOther.m_vfElements.m_vfElements16[7],
00376                         m_vfElements.m_vfElements16[1]*matOther.m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[5]*matOther.m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[9]*matOther.m_vfElements.m_vfElements16[10] + m_vfElements.m_vfElements16[13]*matOther.m_vfElements.m_vfElements16[11],
00377                         m_vfElements.m_vfElements16[1]*matOther.m_vfElements.m_vfElements16[12] + m_vfElements.m_vfElements16[5]*matOther.m_vfElements.m_vfElements16[13] + m_vfElements.m_vfElements16[9]*matOther.m_vfElements.m_vfElements16[14] + m_vfElements.m_vfElements16[13]*matOther.m_vfElements.m_vfElements16[15],
00378 
00379                         m_vfElements.m_vfElements16[2]*matOther.m_vfElements.m_vfElements16[0] + m_vfElements.m_vfElements16[6]*matOther.m_vfElements.m_vfElements16[1] + m_vfElements.m_vfElements16[10]*matOther.m_vfElements.m_vfElements16[2] + m_vfElements.m_vfElements16[14]*matOther.m_vfElements.m_vfElements16[3],
00380                         m_vfElements.m_vfElements16[2]*matOther.m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[6]*matOther.m_vfElements.m_vfElements16[5] + m_vfElements.m_vfElements16[10]*matOther.m_vfElements.m_vfElements16[6] + m_vfElements.m_vfElements16[14]*matOther.m_vfElements.m_vfElements16[7],
00381                         m_vfElements.m_vfElements16[2]*matOther.m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[6]*matOther.m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[10]*matOther.m_vfElements.m_vfElements16[10] + m_vfElements.m_vfElements16[14]*matOther.m_vfElements.m_vfElements16[11],
00382                         m_vfElements.m_vfElements16[2]*matOther.m_vfElements.m_vfElements16[12] + m_vfElements.m_vfElements16[6]*matOther.m_vfElements.m_vfElements16[13] + m_vfElements.m_vfElements16[10]*matOther.m_vfElements.m_vfElements16[14] + m_vfElements.m_vfElements16[14]*matOther.m_vfElements.m_vfElements16[15],
00383 
00384                         m_vfElements.m_vfElements16[3]*matOther.m_vfElements.m_vfElements16[0] + m_vfElements.m_vfElements16[7]*matOther.m_vfElements.m_vfElements16[1] + m_vfElements.m_vfElements16[11]*matOther.m_vfElements.m_vfElements16[2] + m_vfElements.m_vfElements16[15]*matOther.m_vfElements.m_vfElements16[3],
00385                         m_vfElements.m_vfElements16[3]*matOther.m_vfElements.m_vfElements16[4] + m_vfElements.m_vfElements16[7]*matOther.m_vfElements.m_vfElements16[5] + m_vfElements.m_vfElements16[11]*matOther.m_vfElements.m_vfElements16[6] + m_vfElements.m_vfElements16[15]*matOther.m_vfElements.m_vfElements16[7],
00386                         m_vfElements.m_vfElements16[3]*matOther.m_vfElements.m_vfElements16[8] + m_vfElements.m_vfElements16[7]*matOther.m_vfElements.m_vfElements16[9] + m_vfElements.m_vfElements16[11]*matOther.m_vfElements.m_vfElements16[10] + m_vfElements.m_vfElements16[15]*matOther.m_vfElements.m_vfElements16[11],
00387                         m_vfElements.m_vfElements16[3]*matOther.m_vfElements.m_vfElements16[12] + m_vfElements.m_vfElements16[7]*matOther.m_vfElements.m_vfElements16[13] + m_vfElements.m_vfElements16[11]*matOther.m_vfElements.m_vfElements16[14] + m_vfElements.m_vfElements16[15]*matOther.m_vfElements.m_vfElements16[15] );
00388         };
00389 
00390         const Matrix & operator*=(const Matrix & matOther)
00391         {
00392                 *this = (*this) * matOther;
00393                 return *this;
00394         };
00395 
00396         const Vector operator* (const Vector &vecOther) const
00397         {
00398                 const float fW = m_vfElements.m_vfElements16[3]*vecOther.GetX() + m_vfElements.m_vfElements16[7]*vecOther.GetY() + m_vfElements.m_vfElements16[11]*vecOther.GetZ() + m_vfElements.m_vfElements16[15];
00399                 return Vector(
00400                         (m_vfElements.m_vfElements16[0]*vecOther.GetX() + m_vfElements.m_vfElements16[4]*vecOther.GetY() + m_vfElements.m_vfElements16[8]*vecOther.GetZ() + m_vfElements.m_vfElements16[12]) / fW, 
00401                         (m_vfElements.m_vfElements16[1]*vecOther.GetX() + m_vfElements.m_vfElements16[5]*vecOther.GetY() + m_vfElements.m_vfElements16[9]*vecOther.GetZ() + m_vfElements.m_vfElements16[13]) / fW,
00402                         (m_vfElements.m_vfElements16[2]*vecOther.GetX() + m_vfElements.m_vfElements16[6]*vecOther.GetY() + m_vfElements.m_vfElements16[10]*vecOther.GetZ() + m_vfElements.m_vfElements16[14]) / fW );
00403         };
00404 
00405 private:
00406 
00407         union
00408         {
00409                 float m_vfElements16[16];
00410                 float m_vfElements44[4][4];
00411         } m_vfElements;
00412 };
00413 
00414 inline std::ostream & operator << (std::ostream & os, const Matrix & matMatrix)
00415 {
00416         os      << "((" << matMatrix.Get(0,0) << ";" << matMatrix.Get(0,1) << ";" << matMatrix.Get(0,2) << ";" << matMatrix.Get(0,3) << ")" << ";"
00417                 << "(" << matMatrix.Get(1,0) << ";" << matMatrix.Get(1,1) << ";" << matMatrix.Get(1,2) << ";" << matMatrix.Get(1,3) << ")" << ";"
00418                 << "(" << matMatrix.Get(2,0) << ";" << matMatrix.Get(2,1) << ";" << matMatrix.Get(2,2) << ";" << matMatrix.Get(2,3) << ")" << ";"
00419                 << "(" << matMatrix.Get(3,0) << ";" << matMatrix.Get(3,1) << ";" << matMatrix.Get(3,2) << ";" << matMatrix.Get(3,3) << "))";
00420         return os;
00421 }
00422 
00423 inline std::istream & operator>> (std::istream & is,  Matrix & matMatrix)
00424 {
00425         float f00, f01, f02, f03;
00426         float f10, f11, f12, f13;
00427         float f20, f21, f22, f23;
00428         float f30, f31, f32, f33;
00429 
00430         if (is 
00431                 >> eat ("(")
00432                 >> eat("(") >> f00 >> eat(";") >> f01 >> eat(";") >> f02 >> eat(";") >> f03 >> eat(")") >> eat(";")
00433                 >> eat("(") >> f10 >> eat(";") >> f11 >> eat(";") >> f12 >> eat(";") >> f13 >> eat(")") >> eat(";")
00434                 >> eat("(") >> f20 >> eat(";") >> f21 >> eat(";") >> f22 >> eat(";") >> f23 >> eat(")") >> eat(";")
00435                 >> eat("(") >> f30 >> eat(";") >> f31 >> eat(";") >> f32 >> eat(";") >> f33 >> eat(")") 
00436                 >> eat(")"))
00437         {
00438                 matMatrix.Set(0,0,f00); matMatrix.Set(0,1,f01); matMatrix.Set(0,2,f02); matMatrix.Set(0,3,f03);
00439                 matMatrix.Set(1,0,f10); matMatrix.Set(1,1,f11); matMatrix.Set(1,2,f12); matMatrix.Set(1,3,f13);
00440                 matMatrix.Set(2,0,f20); matMatrix.Set(2,1,f21); matMatrix.Set(2,2,f22); matMatrix.Set(2,3,f23);
00441                 matMatrix.Set(3,0,f30); matMatrix.Set(3,1,f31); matMatrix.Set(3,2,f32); matMatrix.Set(3,3,f33);
00442 
00443         }
00444 
00445         return is;
00446 }

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