applyRotationX(float mdegrees) | VQuaternion | [inline] |
applyRotationY(float mdegrees) | VQuaternion | [inline] |
applyRotationZ(float mdegrees) | VQuaternion | [inline] |
FORWARD_VECTOR | VQuaternion | [static] |
generateRotationX(float mdegrees) | VQuaternion | [inline, static] |
generateRotationY(float mdegrees) | VQuaternion | [inline, static] |
generateRotationZ(float mdegrees) | VQuaternion | [inline, static] |
getForwardVector() | VQuaternion | [inline] |
getInverse() const | VQuaternion | [inline] |
getMagnitude() const | VQuaternion | [inline] |
getNormalized() const | VQuaternion | [inline] |
getRightVector() | VQuaternion | [inline] |
getScalar() const | VQuaternion | [inline] |
getUpVector() | VQuaternion | [inline] |
getVector() const | VQuaternion | [inline] |
invert() | VQuaternion | [inline] |
m_fScalar | VQuaternion | [private] |
m_vecVector | VQuaternion | [private] |
normalize() | VQuaternion | [inline] |
operator *(const float fOther) const | VQuaternion | [inline] |
operator *(const VQuaternion &quaOther) const | VQuaternion | [inline] |
operator *(const VVector &vecOther) const | VQuaternion | [inline] |
operator *=(const float &fOther) | VQuaternion | [inline] |
operator *=(const VQuaternion &quaOther) | VQuaternion | [inline] |
operator!=(const VQuaternion &quaOther) const | VQuaternion | [inline] |
operator+(const VQuaternion &quaOther) const | VQuaternion | [inline] |
operator+=(const VQuaternion &quaOther) | VQuaternion | [inline] |
operator-(const VQuaternion &quaOther) const | VQuaternion | [inline] |
operator-=(const VQuaternion &quaOther) | VQuaternion | [inline] |
operator/(const float fOther) const | VQuaternion | [inline] |
operator/=(const float &fOther) | VQuaternion | [inline] |
operator==(const VQuaternion &quaOther) const | VQuaternion | [inline] |
set(const VVector &vecV, const float fS) | VQuaternion | [inline] |
setScalar(const float fS) | VQuaternion | [inline] |
setVector(const VVector &vecV) | VQuaternion | [inline] |
VQuaternion() | VQuaternion | [inline] |
VQuaternion(const VVector &vecV, const float fS) | VQuaternion | [inline] |
VQuaternion(const VVector &vecV) | VQuaternion | [inline] |
VQuaternion(const float fAngle, const VVector &vecAxis) | VQuaternion | [inline] |
VQuaternion(const VVector &vecFrom, const VVector &vecTo) | VQuaternion | [inline] |
WORLD_X_AXIS | VQuaternion | [static] |
WORLD_Y_AXIS | VQuaternion | [static] |
WORLD_Z_AXIS | VQuaternion | [static] |
~VQuaternion() | VQuaternion | [inline] |