bind(GLuint texUnit) | Texture1D | |
build_mipmaps() | Texture1D | |
get_texture_name() | Texture1D | [inline] |
getTrSize() | Texture1D | |
pixels | Texture1D | |
send_to_GPU() | Texture1D | |
Texture1D(GLuint sizeT, float *color=NULL, GLenum wrap=GL_CLAMP, GLenum mag_filter=GL_LINEAR, GLenum min_filter=GL_LINEAR_MIPMAP_LINEAR) | Texture1D | |
updateColor(float *color) | Texture1D | |
~Texture1D() (defined in Texture1D) | Texture1D | [inline, virtual] |