bind(GLuint texUnit) | Texture3D | |
bind(GLuint texUnit, GLuint texUnit2) | Texture3D | |
computeGradientMap(FILE *loadF, string filename) | Texture3D | |
get_size() | Texture3D | [inline] |
get_texture_name() | Texture3D | [inline] |
gradient_name | Texture3D | |
pixels | Texture3D | |
size | Texture3D | |
Texture3D(string filename) | Texture3D | |
texture_name | Texture3D | |
value(float x, float y, float z) | Texture3D | |
~Texture3D() (defined in Texture3D) | Texture3D | [virtual] |