buffer | GLFrameTextureBuffer | [private] |
create(GLuint width, GLuint height, GLuint textureColorType, GLuint filterType) | GLFrameTextureBuffer | |
free() | GLFrameTextureBuffer | |
getBuffer() | GLFrameTextureBuffer | |
getTexture() | GLFrameTextureBuffer | |
GLFrameTextureBuffer() | GLFrameTextureBuffer | |
texture | GLFrameTextureBuffer | [private] |