Inherits Visualization::TaoOpenGL::IRenderer.
Public Member Functions | |
override void | Init () |
This method is called when switched to this render it should enable all states and textures it needs and load shaders. | |
override void | SetupMatrices () |
Initializes the Projection matrix, gets called whenever window is resized. | |
override void | CleanUp () |
Gets called on the current renderer, when the user switches to next renderer. | |
override void | Render () |
this method gets called when a new render is neeeded. |
override void Visualization::TaoOpenGL::OGLTestRenderer::CleanUp | ( | ) | [inline, virtual] |
Gets called on the current renderer, when the user switches to next renderer.
Implements Visualization::TaoOpenGL::IRenderer.
override void Visualization::TaoOpenGL::OGLTestRenderer::Init | ( | ) | [inline, virtual] |
This method is called when switched to this render it should enable all states and textures it needs and load shaders.
Implements Visualization::TaoOpenGL::IRenderer.
override void Visualization::TaoOpenGL::OGLTestRenderer::Render | ( | ) | [inline, virtual] |
this method gets called when a new render is neeeded.
Implements Visualization::TaoOpenGL::IRenderer.
override void Visualization::TaoOpenGL::OGLTestRenderer::SetupMatrices | ( | ) | [inline, virtual] |
Initializes the Projection matrix, gets called whenever window is resized.
Implements Visualization::TaoOpenGL::IRenderer.