Visualization::TaoOpenGL::OGLTestRenderer Class Reference

This is a NeHe Example. More...

Inherits Visualization::TaoOpenGL::IRenderer.

List of all members.

Public Member Functions

override void Init ()
 This method is called when switched to this render it should enable all states and textures it needs and load shaders.
override void SetupMatrices ()
 Initializes the Projection matrix, gets called whenever window is resized.
override void CleanUp ()
 Gets called on the current renderer, when the user switches to next renderer.
override void Render ()
 this method gets called when a new render is neeeded.


Detailed Description

This is a NeHe Example.


Member Function Documentation

override void Visualization::TaoOpenGL::OGLTestRenderer::CleanUp (  )  [inline, virtual]

Gets called on the current renderer, when the user switches to next renderer.

Implements Visualization::TaoOpenGL::IRenderer.

override void Visualization::TaoOpenGL::OGLTestRenderer::Init (  )  [inline, virtual]

This method is called when switched to this render it should enable all states and textures it needs and load shaders.

Implements Visualization::TaoOpenGL::IRenderer.

override void Visualization::TaoOpenGL::OGLTestRenderer::Render (  )  [inline, virtual]

this method gets called when a new render is neeeded.

Implements Visualization::TaoOpenGL::IRenderer.

override void Visualization::TaoOpenGL::OGLTestRenderer::SetupMatrices (  )  [inline, virtual]

Initializes the Projection matrix, gets called whenever window is resized.

Implements Visualization::TaoOpenGL::IRenderer.


The documentation for this class was generated from the following file:

Generated on Wed Dec 17 00:00:44 2008 for Visualization LU by  doxygen 1.5.7.1