Renderer Class Reference
List of all members.
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Public Member Functions |
| Renderer () |
| one must not directly instantiate the Renderer, VolumeRendering will provide an instance
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void | setStreamlines (bool) |
void | setArrows (bool) |
void | setArrowSize (float) |
void | setDTest (float) |
void | setDSep (int) |
void | setStepSize (float) |
void | setDataset (int) |
void | setChannel (int) |
void | setTransferFunction (TransferFunction &) |
| sets a Transferfunction to be used by the rendering
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void | initGL () |
| is being called to initalize the Renderer. MUST NOT BE CALLED, is done by RenderWindow
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void | resizeGL (int, int) |
| is being called to to resize the Viewport. MUST NOT BE CALLED, is done by RenderWindow
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void | paintGL () |
| is being called regulary to keep up the Rendering-Loop. MUST NOT BE CALLED, is done by RenderWindow
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void | animate () |
| is being called to process animation-steps when animation is active. MUST NOT BE CALLED, is done by RenderWindow
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int * | getHisto () |
int * | getMaxHist () |
Classes |
class | TFPoint |
class | TransferFunction |
Detailed Description
rendering pipeline both for the Slicing-Rendering and Volume-Rendering of the Volumes.
The documentation for this class was generated from the following files:
- studium/Visualisierung/LU Stuff/sources/bsp2/src/renderer/Renderer.h
- studium/Visualisierung/LU Stuff/sources/bsp2/src/renderer/Renderer.cpp