PlayerDialog Class Reference

The playerdialog controls the frame and the animation. More...

#include <PlayerDialog.h>

List of all members.

Public Types

enum  { IDD = IDD_DIALOG_PLAYER }

Public Member Functions

 PlayerDialog (CWnd *pParent=NULL)
void setOpenGLControl (COpenGLControl *gl)
void setFlowData (FlowData *newdata)

Protected Member Functions

virtual void DoDataExchange (CDataExchange *pDX)
afx_msg void OnBnClickedButtonPrevFrame ()
afx_msg void OnBnClickedButtonNextFrame ()
afx_msg void OnBnClickedButtonPlay ()
afx_msg void OnBnClickedButtonStop ()
afx_msg void OnHScroll (UINT nSBCode, UINT nPos, CScrollBar *pScrollBar)
afx_msg void OnTimer (UINT nIDEvent)

Protected Attributes

CSliderCtrl m_slider_frame
CStatic m_static_frame
COpenGLControlopengl
FlowDataflowdata
int id

Detailed Description

The playerdialog controls the frame and the animation.


The documentation for this class was generated from the following files:

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