The playerdialog controls the frame and the animation. More...
#include <PlayerDialog.h>
Public Types | |
enum | { IDD = IDD_DIALOG_PLAYER } |
Public Member Functions | |
PlayerDialog (CWnd *pParent=NULL) | |
void | setOpenGLControl (COpenGLControl *gl) |
void | setFlowData (FlowData *newdata) |
Protected Member Functions | |
virtual void | DoDataExchange (CDataExchange *pDX) |
afx_msg void | OnBnClickedButtonPrevFrame () |
afx_msg void | OnBnClickedButtonNextFrame () |
afx_msg void | OnBnClickedButtonPlay () |
afx_msg void | OnBnClickedButtonStop () |
afx_msg void | OnHScroll (UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) |
afx_msg void | OnTimer (UINT nIDEvent) |
Protected Attributes | |
CSliderCtrl | m_slider_frame |
CStatic | m_static_frame |
COpenGLControl * | opengl |
FlowData * | flowdata |
int | id |
The playerdialog controls the frame and the animation.