createShader(const char *vertexshadername, const char *fragmentshadername) | PostProcessingShader | [inline] |
loadShader(const char *filename, unsigned int type) | AbstractShader | [inline] |
PostProcessingShader() | PostProcessingShader | [inline] |
textFileRead(char *fn) | AbstractShader | [inline] |
~PostProcessingShader() | PostProcessingShader | [inline] |