Shader Elementverzeichnis

Vollständige Aufstellung aller Elemente für Shader einschließlich aller geerbten Elemente.
createShader(const char *vertexshadername, const char *fragmentshadername)Shader [inline]
loadShader(const char *filename, unsigned int type)AbstractShader [inline]
Shader()Shader [inline]
start(int shadingmode, float slidingx, float slidingy, float slidingz, int slidemode, int slicing, float slidevalue, int central_differences, int maxintensity, int preshading, int interpolation, Vector resolution, float steps, int adaptiv, int clipping, int withgradient)Shader [inline]
stop()Shader [inline]
textFileRead(char *fn)AbstractShader [inline]
~Shader()Shader [inline]
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