Vollständige Aufstellung aller Elemente für
Shader einschließlich aller geerbten Elemente.
createShader(const char *vertexshadername, const char *fragmentshadername) | Shader | [inline] |
loadShader(const char *filename, unsigned int type) | AbstractShader | [inline] |
Shader() | Shader | [inline] |
start(int shadingmode, float slidingx, float slidingy, float slidingz, int slidemode, int slicing, float slidevalue, int central_differences, int maxintensity, int preshading, int interpolation, Vector resolution, float steps, int adaptiv, int clipping, int withgradient) | Shader | [inline] |
stop() | Shader | [inline] |
textFileRead(char *fn) | AbstractShader | [inline] |
~Shader() | Shader | [inline] |