Go to the documentation of this file.00001 using System;
00002 using System.Collections.Generic;
00003 using System.ComponentModel;
00004 using System.Data;
00005 using System.Drawing;
00006 using System.Linq;
00007 using System.Text;
00008 using System.Windows.Forms;
00009
00010 namespace visLU.Gui
00011 {
00012 public partial class DialogForm : Form
00013 {
00014 InputManager inputManager;
00015
00016 public DialogForm()
00017 {
00018 inputManager = new InputManager();
00019 InitializeComponent();
00020 }
00021
00022 private void FullscreenRadioButton_CheckedChanged(object sender, EventArgs e)
00023 {
00024 inputManager.enableFullscreenMode(true);
00025 }
00026
00027 private void GuiRadioButton_CheckedChanged(object sender, EventArgs e)
00028 {
00029 inputManager.enableFullscreenMode(false);
00030 }
00031
00032 private void StartButton_Click(object sender, EventArgs e)
00033 {
00034 GameProperties.Instance.startGame = true;
00035 this.Close();
00036 }
00037 }
00038 }