BackFacesTexture | visLU.Effects.VolumeShader | |
cameraPosition | visLU.Effects.VolumeShader | |
FrontFacesTexture | visLU.Effects.VolumeShader | |
SetEffectParameter(Matrix _worldViewProjection, Matrix _world) | visLU.Effects.VolumeShader | |
SetEffectParameter(Vector3 _cameraPosition) | visLU.Effects.VolumeShader | |
SetEffectParameter(Texture3D _volumeTexture, Vector3 _stepSize, int _iterations, int _side, Vector4 _scaleFactor, float _slice) | visLU.Effects.VolumeShader | |
TransferTexture | visLU.Effects.VolumeShader | |
TransferTextureAlpha | visLU.Effects.VolumeShader | |
VolumeShader(Game _game, GraphicsDevice _device, Effect _effect) | visLU.Effects.VolumeShader | |
VolumeTexture | visLU.Effects.VolumeShader | |
world | visLU.Effects.VolumeShader |