#include <Matrix.h>
Public Member Functions | |
Matrix (const float &fElement0, const float &fElement4, const float &fElement8, const float &fElement12, const float &fElement1, const float &fElement5, const float &fElement9, const float &fElement13, const float &fElement2, const float &fElement6, const float &fElement10, const float &fElement14, const float &fElement3, const float &fElement7, const float &fElement11, const float &fElement15) | |
Matrix (const Vector &vecOne, const Vector &vecTwo, const Vector &vecThree, const Vector &vecFour=Vector(0.0f, 0.0f, 0.0f)) | |
Matrix (const float *pElements) | |
Matrix (const float vfElements[4][4]) | |
Matrix (const Quaternion &quaRotation) | |
void | Set (const float *pElements) |
void | clearMatrix () |
const float * | Get () const |
void | CopyToArray (float *array4x4) |
void | Set (const unsigned int i, const unsigned int j, const float &fValue) |
const float & | Get (const unsigned int i, const unsigned int j) const |
const float & | Get (const unsigned int i) const |
void | SetRow (const unsigned int i, const float vfValues[4]) |
void | SetColumn (const unsigned int i, const float vfValues[4]) |
void | SetRow (const unsigned int i, const Vector &vecVector) |
void | SetColumn (const unsigned int i, const Vector &vecVector) |
float & | operator() (const unsigned int i, const unsigned int j) |
const float & | operator() (const unsigned int i, const unsigned int j) const |
void | SetTranslation (const Vector &vecTranslation) |
const Vector | GetTranslation () const |
const Quaternion | GetRotation () const |
const Matrix | GetTranslated (const Vector &vecTranslation) const |
void | translate (const Vector &vecTranslation) |
const Matrix | GetScaled (const Vector &vecScale) const |
void | scale (const Vector &vecScale) |
const Matrix | GetRotated (const Quaternion &quaRotation) const |
void | rotate (const Quaternion &quaRotation) |
const Matrix | GetInverse () const |
void | invert () |
const Matrix | GetTransposed () const |
void | transpose () |
const Vector | GetRotated (const Vector &vecOther) const |
const bool | operator== (const Matrix &matOther) const |
const bool | operator!= (const Matrix &matOther) const |
const Matrix | operator* (const Matrix &matOther) const |
const Matrix & | operator*= (const Matrix &matOther) |
const Vector | operator* (const Vector &vecOther) const |
4x4 Matrix class
Definition at line 14 of file Matrix.h.