TransferFunction Class Reference

Representation of a transferfunction that maps an input [density] to [r, g, b, a] and stores this mapping in a 1D Texture on the GPU for fast lookups. More...

#include <TransferFunction.h>

List of all members.

Public Slots

void updateTransferTexture (unsigned char *new_data)

Public Member Functions

GLuint getTextureName ()

Static Public Member Functions

static TransferFunctioninstance ()

Detailed Description

Representation of a transferfunction that maps an input [density] to [r, g, b, a] and stores this mapping in a 1D Texture on the GPU for fast lookups.


The documentation for this class was generated from the following files:
Generated on Mon Dec 6 14:15:25 2010 for 3D Volume Visualization by  doxygen 1.6.3