#include <Shader.hpp>
List of all members.
Public Member Functions |
| Shader (std::string p_filename) |
| Constructor.
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| ~Shader (void) |
| Destructor.
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GLint | getUniformLocation (const std::string &p_location) |
| Gets the uniform location of a Shader.
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void | bind (void) |
| Binds this shader.
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void | unbind (void) |
| Unbinds this shader.
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Constructor & Destructor Documentation
Shader::Shader |
( |
std::string |
p_filename ) |
|
Constructor.
- Parameters:
-
p_filename | Filename of the file. |
Member Function Documentation
void Shader::bind |
( |
void |
) |
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GLint Shader::getUniformLocation |
( |
const std::string & |
p_location ) |
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Gets the uniform location of a Shader.
- Parameters:
-
p_location | The location to locate. |
- Returns:
- The uniform location.
void Shader::unbind |
( |
void |
) |
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The documentation for this class was generated from the following files: