StreamlineLayer.h

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00001 
00005 #import <Cocoa/Cocoa.h>
00006 #import "FlowLayer.h"
00007 
00008 @interface StreamlineLayer : FlowLayer {
00009 
00010         float density;
00011         float stepWidth;
00012         
00013         int steps;
00014         
00015         BOOL tapering;
00016         BOOL glyphMapping;
00017         BOOL textureGeneration;
00018         
00019         NSColor *color;
00020         
00021         int algo;
00022 }
00023 
00027 @property float density;
00028 
00032 @property float stepWidth;
00033 
00037 @property int steps;
00038 
00042 @property int algo;
00043 
00047 @property BOOL tapering;
00048 
00052 @property BOOL glyphMapping;
00053 
00057 @property BOOL textureGeneration;
00058 
00062 @property (retain) NSColor *color;
00063 
00064 @end
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