Ctor.

Namespace: HighGL
Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public ShaderVariable(
	string name,
	Type type,
	int location = 0
)
Visual Basic
Public Sub New ( _
	name As String, _
	type As Type, _
	Optional location As Integer = 0 _
)
Visual C++
public:
ShaderVariable(
	String^ name, 
	Type^ type, 
	int location = 0
)

Parameters

name
Type: System..::..String
The name. Must not be null.
type
Type: System..::..Type
The type. Must not be null.
location (Optional)
Type: System..::..Int32
The GL location (0 if unknown).

See Also