Gets all uniform variables this shader supports. The client must not change the data.

Namespace: HighGL
Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public ShaderVariable[] Uniforms { get; }
Visual Basic
Public ReadOnly Property Uniforms As ShaderVariable()
	Get
Visual C++
public:
property array<ShaderVariable^>^ Uniforms {
	array<ShaderVariable^>^ get ();
}

Exceptions

ExceptionCondition
System..::..ObjectDisposedExceptionIf this object was disposed.

See Also