Gets all uniform variables this shader supports. The client must not change the data.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public ShaderVariable[] Uniforms { get; } |
Visual Basic |
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Public ReadOnly Property Uniforms As ShaderVariable() Get |
Visual C++ |
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public: property array<ShaderVariable^>^ Uniforms { array<ShaderVariable^>^ get (); } |
Exceptions
Exception | Condition |
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System..::..ObjectDisposedException | If this object was disposed. |