2 #include "MyShader.hpp"
55 std::map<unsigned int, Texture::TexturePtr> m_TextureObjs;
103 std::map<int, int> GetDictShaderToVBO(
unsigned int id);
104 std::map<int, int> GetDictShaderUniform(
unsigned int id);
116 std::vector<std::map<int, int>> m_dict_shader_vbo;
121 std::vector<std::map<int, int>> m_dict_shader_uniform;
123 std::vector<std::vector<ShaderObj*>> m_shader_uniforms;
126 glm::mat4 m_modelMatrix;
127 std::vector<glm::mat4> m_oldModelMatrix;
135 bool renderTo3DTexture;
138 unsigned int m_bones_count;
141 glm::mat4* act_bones;
144 glm::mat4* bones_helper;
146 unsigned int m_rendertype;
148 std::vector<MyShader*> m_shader;