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RenderStates.h
1 #pragma once
3 {
4 public:
5  RenderStates(void);
6  ~RenderStates(void);
7 
8 public:
10  static int ModusChanged;
11 
21  static bool ParticleDensityEnable;
22 
24  static float ParticleGradientValue;
26  static float ParticleCurvatureValue;
28  static float ParticleFlockingValue;
32  static float ParticleDensityValue;
33 
35  static bool FluidCollisionEnable;
38 
40  static float FluidParticleGravity;
42  static float FluidParticleMass;
44  static float FluidViscosity;
46  static float FluidSiftness;
48  static float FluidRestdensity;
50  static float FluidGravity;
51 
53  static float FluidSpringValue;
55  static float FluidDampingValue;
57  static float FluidShearValue;
59  static float FluidSpringCTValue;
61  static float FluidDampingCTValue;
63  static float FluidShearCTValue;
64 
66  static int Compositing;
68  static int RenderMode;
70  static int Addaptive;
72  static float Stepsize;
74  static int MIP;
76  static int Transfer;
78  static int Average;
80  static int Light;
82  static int Phong;
83 
85  static float ParticleSpeed;
87  static float ParticleSize;
89  static int NumberOfParticles;
90 
92  static bool Play;
94  static bool Reset;
95 
97  static int HDREnable;
98 
100  static int HDRMode;
101 
104 
106  static float IsoSurface;
107 };
108