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RenderStates.h
1
#pragma once
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class
RenderStates
3
{
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public
:
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RenderStates
(
void
);
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~
RenderStates
(
void
);
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public
:
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static
int
ModusChanged
;
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static
bool
ParticleGradientEnable
;
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static
bool
ParticleCurvatureEnable
;
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static
bool
ParticleFlockingEnable
;
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static
bool
ParticlePredefinedEnable
;
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static
bool
ParticleDensityEnable
;
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static
float
ParticleGradientValue
;
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static
float
ParticleCurvatureValue
;
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static
float
ParticleFlockingValue
;
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static
float
ParticlePredefinedValue
;
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static
float
ParticleDensityValue
;
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static
bool
FluidCollisionEnable
;
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static
bool
FluidCollisionCTEnable
;
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static
float
FluidParticleGravity
;
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static
float
FluidParticleMass
;
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static
float
FluidViscosity
;
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static
float
FluidSiftness
;
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static
float
FluidRestdensity
;
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static
float
FluidGravity
;
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static
float
FluidSpringValue
;
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static
float
FluidDampingValue
;
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static
float
FluidShearValue
;
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static
float
FluidSpringCTValue
;
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static
float
FluidDampingCTValue
;
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static
float
FluidShearCTValue
;
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static
int
Compositing
;
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static
int
RenderMode
;
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static
int
Addaptive
;
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static
float
Stepsize
;
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static
int
MIP
;
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static
int
Transfer
;
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static
int
Average
;
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static
int
Light
;
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static
int
Phong
;
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static
float
ParticleSpeed
;
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static
float
ParticleSize
;
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static
int
NumberOfParticles
;
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static
bool
Play
;
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static
bool
Reset
;
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static
int
HDREnable
;
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static
int
HDRMode
;
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static
bool
ParticleCurvature2Enable
;
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static
float
IsoSurface
;
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};
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