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Static Public Attributes
RenderStates Class Reference

List of all members.

Static Public Attributes

static int ModusChanged = 0
static bool ParticleGradientEnable = true
static bool ParticleCurvatureEnable = true
static bool ParticleFlockingEnable = true
static bool ParticlePredefinedEnable = false
static bool ParticleDensityEnable = true
static float ParticleGradientValue = 0.5f
static float ParticleCurvatureValue = 0.5f
static float ParticleFlockingValue = 0.5f
static float ParticlePredefinedValue = 0.5f
static float ParticleDensityValue = 0.5f
static bool FluidCollisionEnable = true
static bool FluidCollisionCTEnable = true
static float FluidParticleGravity
static float FluidParticleMass = 0.1f
static float FluidViscosity = 0.1f
static float FluidSiftness = 0.1f
static float FluidRestdensity = 0.1f
static float FluidGravity = 0.003f
static float FluidSpringValue = 0.5f
static float FluidDampingValue = 0.02f
static float FluidShearValue = 0.1f
static float FluidSpringCTValue = 0.5f
static float FluidDampingCTValue = 0.02f
static float FluidShearCTValue = 0.1f
static int Compositing = 0
static int RenderMode = 0
static int Addaptive = 0
static float Stepsize = 0.1f
static int MIP = 0
static int Transfer = 1
static int Average = 0
static int Light = 1
static int Phong = 1
static float ParticleSpeed = 0.5f
static float ParticleSize = 0.1f
static int NumberOfParticles = 16*16*16
static bool Play = true
static bool Reset = true
static int HDREnable = 0
static int HDRMode = 0
static bool ParticleCurvature2Enable = false
static float IsoSurface = 0.2

Member Data Documentation

int RenderStates::Addaptive = 0
static

1= addaptive enable

int RenderStates::Average = 0
static

1= average enable

int RenderStates::Compositing = 0
static

1= Compositing modes

bool RenderStates::FluidCollisionCTEnable = true
static

Fluid collision detection with CT enabled

bool RenderStates::FluidCollisionEnable = true
static

Fluid collision detection enabled

float RenderStates::FluidDampingCTValue = 0.02f
static

Damping value of Fluid

float RenderStates::FluidDampingValue = 0.02f
static

Damping value of Fluid

float RenderStates::FluidGravity = 0.003f
static

Gravity of Fluid

float RenderStates::FluidParticleGravity
static

Gravity of Fluid

float RenderStates::FluidParticleMass = 0.1f
static

Mass of Fluid

float RenderStates::FluidRestdensity = 0.1f
static

Restdenstiy of Fluid

float RenderStates::FluidShearCTValue = 0.1f
static

Shear value of Fluid

float RenderStates::FluidShearValue = 0.1f
static

Shear value of Fluid

float RenderStates::FluidSiftness = 0.1f
static

Siftness of Fluid

float RenderStates::FluidSpringCTValue = 0.5f
static

Spring value of Fluid

float RenderStates::FluidSpringValue = 0.5f
static

Spring value of Fluid

float RenderStates::FluidViscosity = 0.1f
static

Viscosity of Fluid

int RenderStates::HDREnable = 0
static

HDR is enable

int RenderStates::HDRMode = 0
static

HDR mode

float RenderStates::IsoSurface = 0.2
static

ISO Value

int RenderStates::Light = 1
static

1= Light enable

int RenderStates::MIP = 0
static

1= MIP enable

int RenderStates::ModusChanged = 0
static

Modus changed

int RenderStates::NumberOfParticles = 16*16*16
static

Number of particles

bool RenderStates::ParticleCurvature2Enable = false
static

Other eigenvectors mode

bool RenderStates::ParticleCurvatureEnable = true
static

Particles curvatur rule enabled

float RenderStates::ParticleCurvatureValue = 0.5f
static

Particles curvature weight

bool RenderStates::ParticleDensityEnable = true
static

Particles density rule enabled

float RenderStates::ParticleDensityValue = 0.5f
static

Particles density weight

bool RenderStates::ParticleFlockingEnable = true
static

Particles flocking rule enabled

float RenderStates::ParticleFlockingValue = 0.5f
static

Particles flocking weight

bool RenderStates::ParticleGradientEnable = true
static

Particles gradient rule enabled

float RenderStates::ParticleGradientValue = 0.5f
static

Particles gradient weight

bool RenderStates::ParticlePredefinedEnable = false
static

Particles predefined rule enabled

float RenderStates::ParticlePredefinedValue = 0.5f
static

Particles predefined weight

float RenderStates::ParticleSize = 0.1f
static

Particle size

float RenderStates::ParticleSpeed = 0.5f
static

Particle speed

int RenderStates::Phong = 1
static

1= phong enable

bool RenderStates::Play = true
static

Play

int RenderStates::RenderMode = 0
static

1= rendermode enable

bool RenderStates::Reset = true
static

Reset

float RenderStates::Stepsize = 0.1f
static

1= stepsize enable

int RenderStates::Transfer = 1
static

1= transferfunction enable


The documentation for this class was generated from the following files: