List of all members.
Member Data Documentation
int RenderStates::Addaptive = 0 |
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int RenderStates::Average = 0 |
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int RenderStates::Compositing = 0 |
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bool RenderStates::FluidCollisionCTEnable = true |
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Fluid collision detection with CT enabled
bool RenderStates::FluidCollisionEnable = true |
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Fluid collision detection enabled
float RenderStates::FluidDampingCTValue = 0.02f |
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float RenderStates::FluidDampingValue = 0.02f |
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float RenderStates::FluidGravity = 0.003f |
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float RenderStates::FluidParticleGravity |
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float RenderStates::FluidParticleMass = 0.1f |
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float RenderStates::FluidRestdensity = 0.1f |
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float RenderStates::FluidShearCTValue = 0.1f |
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float RenderStates::FluidShearValue = 0.1f |
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float RenderStates::FluidSiftness = 0.1f |
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float RenderStates::FluidSpringCTValue = 0.5f |
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float RenderStates::FluidSpringValue = 0.5f |
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float RenderStates::FluidViscosity = 0.1f |
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int RenderStates::HDREnable = 0 |
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int RenderStates::HDRMode = 0 |
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float RenderStates::IsoSurface = 0.2 |
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int RenderStates::Light = 1 |
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int RenderStates::MIP = 0 |
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int RenderStates::ModusChanged = 0 |
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int RenderStates::NumberOfParticles = 16*16*16 |
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bool RenderStates::ParticleCurvature2Enable = false |
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bool RenderStates::ParticleCurvatureEnable = true |
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Particles curvatur rule enabled
float RenderStates::ParticleCurvatureValue = 0.5f |
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Particles curvature weight
bool RenderStates::ParticleDensityEnable = true |
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Particles density rule enabled
float RenderStates::ParticleDensityValue = 0.5f |
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bool RenderStates::ParticleFlockingEnable = true |
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Particles flocking rule enabled
float RenderStates::ParticleFlockingValue = 0.5f |
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Particles flocking weight
bool RenderStates::ParticleGradientEnable = true |
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Particles gradient rule enabled
float RenderStates::ParticleGradientValue = 0.5f |
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Particles gradient weight
bool RenderStates::ParticlePredefinedEnable = false |
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Particles predefined rule enabled
float RenderStates::ParticlePredefinedValue = 0.5f |
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Particles predefined weight
float RenderStates::ParticleSize = 0.1f |
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float RenderStates::ParticleSpeed = 0.5f |
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int RenderStates::Phong = 1 |
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bool RenderStates::Play = true |
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int RenderStates::RenderMode = 0 |
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bool RenderStates::Reset = true |
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float RenderStates::Stepsize = 0.1f |
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int RenderStates::Transfer = 1 |
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1= transferfunction enable
The documentation for this class was generated from the following files: